Do something when the Player dies

This seems really easy, but I can not figure out what to check to see if a player has died. I have been looking everywhere I can think of (including through SOTF) for at least 7 hours, but everything I try does not work.
I’ve found IsDead variables, but they never return the correct value no matter where I reference them from.

Thanks!

P.S. If you know how to make a player automatically respawn at a building (without the menu coming up) I would love to know that also.

You can use the Unpossessed event within the event graph of the PlayerPawn blueprint.

Here is a tutorial:

More tutorials:

I believe IsDead should be referenced from ShooterCharacter. Not sure if it needs to be accessed server-side or not.

-WM