Hi, is it possible to determine when a tame event completes and then do a function on the new tame? I also want to determine when a tame is entering combat and perform the same function before combat. Are there any guides or tutorials that would help me understand how to do this?
You could use the BPSetupTamed Function in the Character’s Blueprint. To use that, you will need to enable it in the defaults of the blueprint. Have a look at the Titanosaur_Character_BP for an example of this.
Would that directly modify default game files? I’m hoping to develop a mod that doesn’t directly alter the base game files. I would like to document the stats for each of a player’s tames in an array and update them only as they change. So I thought responding to existing events would be cleanest.