Do something after Camera Anim has finished

I’m doing a simple :
Get Player Controller > Player Cam Manager > Play Cam Anim (my_custom_cam_anim)

But I’d like to do something once that Cam Anim has finished, I have different custom camera animations with different play lengths etc… and I would like to be able to control what happens next from here.

I’m really lost on where to look.

To add to this : same question with Blend Target. I can see with this I could store the next camera’s Transform, then check if my current Camera has reached that point?