I’m currently trying to trigger an event from a Sequencer Track in one of my Blueprint Actors.
I’m using the “Create Level Sequence Player” node inside the Blueprint Actor and I’m storing the return value as a new Variable. This Variable is used together with a “Play” node.
It seems that everything is working, except for the Event Track. I couldn’t find any notice in the documentation that warns you about this, so I’m wondering if it’s intended,
If I do the same in the Level Blueprint it works just fine, but it’d be nice to do it directly from the blueprint.
I also can’t get the “OnPlay”, “OnStop” and “OnPause” events to do anything in either of the two blueprints, am I missing something with that?