Do “Probe Only” and “Query and Probe” of the CollisionEnabled UE5 component collision attribute really work? After I set the component’s CollisionPreset to “Custom” and CollisionEnabled to “Probe Only”, why can the component still collide with simulated objects?
My understanding of “Probe” is that I can use “Probe Only” or “Query and Probe” when I need two objects to produce a collision callback, but I don’t want the simulation result to actually collide. These two options can make the object using it into something like a trigger. Is there an error code in my understanding?