Do "Play Sound" Animation Notifys get triggered during Sequencer playback?

In my level, there is a power generator which exists as a blueprint, in the background. It runs an idle animation with some sound attached to it and basically runs this animation as it’s default behavior.

When the level begins the camera pans around the area and shows off the gameplay space - including coming fairly close to this power generator, which is visibly animating and moving. However, I can’t hear anything and nothing shows up with stat soundwaves. The power generator is not included in the sequencer, it’s just incidentally in the shot.

Is there perhaps some sort of toggle to tick to get the anim-notifies to post? Or should they be doing this by default already?