Hello! This is my first question here, and hopefully I can help in the future.
So I followed a tutorial to make a “procedurally generated” endless tunnel. But my case is different, as the tutorial used one attach point to spawn the next location. I have six. The BP looks like this:
But using just one node with “do not spawn” activated, it still spawns in circles.
I can make it so it generates a random tunnel with the other points, but it will collide eventually in the simulation as well.
I’d appreciate so much your help since this is driving me crazy. Tried different collisions, using “is overlapping actor”, and other things, but it STILL spawns on another one.
Thank you in advance!
Felipe.