Is there any method to not scale children(components) of an actor when scaling it in editor? I imagine this is a hard no, but what the heck…
Thanks, do you know if there is a way to set world transform on a variable? I find that if I use an exposed transform var with gizmo in editor - the gizmo is always affected by the actor scale.
I believe you’re talking about this:
The behaviour of that particular gizmo is frustrating and I don’t think one has any control over it.
Ok, thanks. Perhaps theres a way in C++ but I’m trying to stay in BP. No matter, I found another way to accomplish what I want.