Do most people use 'Import Into Level'

I’m experimenting with Datasmith - but have largely avoided it since I take a custom approach to Lightmap UVs (and Datasmith has no bias on where to prioritize information density).

But how many use “Import Into Level”? I’ve loved this feature ***deeply ***since launch. When working with large visualization environments - it gives me just enough control while passing large datasets into UE4 (using FBX of course).

Happy using of “Import Into Level” here… We are largely using a standardized material database, and FBX scene import works great for that… I do have a large list of feature-requests though, since the functionality does require a large amount of unnecessary clicks (like lightmap size, auto LOD generation, etc)