I have a trigger generating overlap events attached via socket and being moved with skeletal mesh animation (kinematic trigger). Sometimes the trigger can hit another person and sometimes not.
Drawing a series of debug boxes every tick show the trigger volume is not always overlapping the target, so animation is moving the trigger too fast.
I have tried turning on CCD but to no effect, does this option work for triggers?
Or is the only option to perform more accurate sweep tests, between trigger position updates?