Do I really have to release my assets in UE 5.1? It just doesn't work on my computer!

Today I realized that Unreal Marketplace is asking me to post my Assets as UE5.1 assets and I find this incredibly hard to do because UE5.1 is behaving just absolutely dreadfully on my computer. Not only is the framerate SLOW AS ALL HECK, but blueprints just pop out of existence as soon as you build the lighting. To make matters a billion times worse, it just crashes constantly.
My assets were working perfectly fine in UE5.0 and UE4.27, now basically UE5.1 bricks my projects out of nowhere.

What are my options other than just giving up? I can’t just afford buying new hardware for the sake of this, I’m not rich. I struggle to make ends meet.

You certainly don’t have to upgrade. However, speaking as a frequent buyer, I’m far more likely to buy assets from authors who keep their products up-to-date. It shows that the seller is active and supports their content.

That said, I’d argue also that most packages have a reasonable update grace period. For example, materials probably don’t need to be updated right away. Only critical plugins that are market mainstays may need this treatment.

In short, just avoid appearing as a negligent seller. A negligent seller is someone who receives multiple requests for an update, doesn’t respond, and hasn’t updated their content in months.

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Last time Unreal Marked made me actually upload a 5.0 version obligatorily. I haven’t bothered this time, because I have to write the whole thing and upload every part which will take hours, if I want to do it well.

It’s not that I’m not involved, it’s that this piece of garbage is not working. I can’t get involved it this is not working at all. I usually update my stuff to the latest version if I can. Problem is that I can’t, 'cause UE5.1 is not running correctly on my rig, and I can’t release a half-working build.

Just give it some time. I’m sure they will improve it. 5.0 was pretty buggy too. I didn’t migrate to UE5 until 5.03.

AAA Studios have been using UE 5.1 for many months as reported by various gaming and IT news sites, so unless they are using a completely different version of the engine … how can it be unstable and full of bugs? And this keeps happening with each new release. Still AAA Studios keep going like they got no bugs. Yes they pay a lot of money for 24/7 premium support BUT fixed bugs should anyway be available to everyone even poor indie devs and small software houses.

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This is true. This might be due to a nasty GPU bottleneck. Impossible to tell without trying a better GPU. Which I’m about to. I will keep ya folks posted.

Suffice to say, that making sellers at the marketplace migrate to 5.1 and not letting them upload 5.0 projects is kinda crappy. I was forced to buy an expensive GPU to be able to sell what I’ve been working months on. Moreover, I wasn’t planning on buying a GPU in that price range, but that’s what the engine requires. Kinda makes these things unattainable for smaller developers who are trying to keep up with the industry.

Just my opinion.