I’m about to begin a project but would like to stick with blueprints. I am reading that there hundreds of lines of code that I need to implement in c++ before I can begin to use GAS. I dont understand why though.
in the official documentation… it says I only need this.
PublicDependencyModuleNames.AddRange(new string[] { “GameplayAbilities”, “GameplayTags”, “GameplayTasks”, “Core”, “CoreUObject”, “Engine”, “InputCore”, “HeadMountedDisplay” });
So yah, Im confused. Do i need c++ or not? If I do need c++, is the above code all I really need? If not, what else do I need to set up GAS and why?