Do i have to put the unreal engine intro in my game?

Do i have to put the unreal engine intro in my game ?

no

Hey there @elmahyyyy! According to the EULA you only have to have UE in the credits/represented. The splash is actually not even applied to many of the template projects currently. However if you are receiving the splash still currently, you can change it in your project settings:

Hope this helps!

so i have to put in the credits that the game was made by the unreal engine?

Even if it is not mandatory, i am glad to start my game with the unreal logo. It is an amazing engine and it deserves mentions.

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If i want to use an unreal engine intro can i use one of these files?
https://epicgames.ent.box.com/s/c2m8idcyejqvg5mjf4e2q73b7jbaghft/folder/137243811008

Yep! However, if you’re indie and making a quality game, it’s good to retain the UE splash as it shows you’re building from the best softwares! (Though I may be a bit biased there). Here’s the EULA and the part of the EULA in reference.

a. Proprietary Notices and Attribution
You agree to retain the copyright, trademark, and other proprietary notices and disclaimers of Epic as they appear in the Licensed Technology.

If a Product you develop under this Agreement has credits, you must place the following notices in the credits (replacing xxxx with the current year):

“[Product name] uses Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.”

“Unreal® Engine, Copyright 1998 – xxxx, Epic Games, Inc. All rights reserved.”

No other license or right is granted under this Agreement in the trademarks, service marks, trade names, and logos associated with Epic, Epic’s games and other intellectual property, including Unreal Engine (the “Epic Trademarks”). All use of the Epic Trademarks will inure to the sole benefit of Epic. You agree not to engage in any activity that could tarnish, dilute, or affect the validity or enforceability of the Epic Trademarks or cause consumer confusion or diminish any goodwill relating to any Epic Trademarks.

If you wish to make further use of the Epic Trademarks, please go to unrealengine.com/branding for more information.

Hope this helps!

Just make sure to stick to the style sheet, follow the EULA for all of the license agreement info that has to show with the logo, and you’re good!