Hi community,
As the topic described, I wonder if I need to include the specific header after I already added UMG module in PrivateDependencyModuleNames of *.Build.cs.
I found that Engine module is included by default, and everytime when I create a new C++ class, I don’t have to include engine/world.h in order to use some function like GetWorld().
So I’m not sure if it’s due to including the Engine module in *.Build.cs. And for best practice, do I still need to include Engine/World.h if I want to use GetWorld() in my new C++?