Thanks.
So thats what i will do.
Just create an actor that is specifically created just be the intermediary between my C++ units and the UMG.
I think thats more clean.
I never liked stuff ticking and polling every frame
Thanks.
So thats what i will do.
Just create an actor that is specifically created just be the intermediary between my C++ units and the UMG.
I think thats more clean.
I never liked stuff ticking and polling every frame