Yes this seems to be the bind equivalent in c++ so it will be polled every frame.
You can do a UFUNCTION with an override and implement it in the widget on the blueprint side if you want it to be event driven.
Yes this seems to be the bind equivalent in c++ so it will be polled every frame.
You can do a UFUNCTION with an override and implement it in the widget on the blueprint side if you want it to be event driven.