Do I have to break custom structs to compare?

There no way to get individual struct member for now, you need to break or do function in C++ that do so (by making struct itself in C++). You can also use function or macro to make things more aesthetic… or why don’t you use 2D Vector instead?

I have a simple blueprint struct with 2 variables; X and Y. In another blueprint, I need to compare 2 different instances of the struct to check for equality. Is this not possible without breaking apart the struct and comparing each value? If it is, please explain to me how it’s done. Thanks.

I’m not using a Vector2D because it is a specific peace of data for my project. I was hoping there would be a better way to compare a struct. Kinda makes no sense considering that you are able to compare objects unless that’s a reference comparison rather than a value comparison which is what I need. Well, I really don’t “need” it but it would be nice. I’m trying to make most of my project in blueprints and then port it over to c++ once part are a bit more complete. Thanks for your response.