Hey there,
I’ve just started custom animating as Using physics just wasn’t getting the correct results due to Euler angles and blueprints. (I’ve never animated in blender either, and I want to learn to animate in unreal as Itd be nice to keep it all “in house”)
I’ve been using blender for like 5 hours and made essentially a cube dude.
I’ve imported him into unreal, and he spins and stuff. woo.
Now, I’ve spent a day trying to figure out how to animate in unreal. But it’s not entirely clear, and ChatGPT is doing laps on itself.
I wanted to know the layout in which to make basic animations (Simple rotations).
- We make the animation in the level sequence?
- we convert that to an animation asset? This creates the animation sequence
- We use the play animation nodes and assign a button to play that animation?
Side note: I’d like to be able to make the animation scrubbable, so I can real-time go forwards and backwards in the animation using a float.
Thanks for reading, any information would be really helpful. Unreal animation is a bit daunting, and videos I can find on YouTube don’t seem to start from scratch.
Update: Chat gpt has implied that level sequence is still suffering from gimbal lock and control rig is a better way. Oof