Do I have the animation path correct? (Learning animation)

Hey there,

I’ve just started custom animating as Using physics just wasn’t getting the correct results due to Euler angles and blueprints. (I’ve never animated in blender either, and I want to learn to animate in unreal as Itd be nice to keep it all “in house”)

I’ve been using blender for like 5 hours and made essentially a cube dude.
I’ve imported him into unreal, and he spins and stuff. woo.

Now, I’ve spent a day trying to figure out how to animate in unreal. But it’s not entirely clear, and ChatGPT is doing laps on itself.

I wanted to know the layout in which to make basic animations (Simple rotations).

  1. We make the animation in the level sequence?
  2. we convert that to an animation asset? This creates the animation sequence
  3. We use the play animation nodes and assign a button to play that animation?

Side note: I’d like to be able to make the animation scrubbable, so I can real-time go forwards and backwards in the animation using a float.

Thanks for reading, any information would be really helpful. Unreal animation is a bit daunting, and videos I can find on YouTube don’t seem to start from scratch.

Update: Chat gpt has implied that level sequence is still suffering from gimbal lock and control rig is a better way. Oof