I’m considering buying a C++ based Unreal Engine plugin on fab, but I am wondering if I will get access to its C++ source code if I do and if I will and therefore be able to fix potential bugs in its code on my own.
I couldn’t find any unambiguous answers about this question online. The only thing I found was this section about UE code plugin file structure requirements in the fab documentation, which specifies that plugins uploaded to fab need to have a Source folder, but I would like to know for sure if I will also be able to download that source folder if I buy a code plugin or if fab or the seller can somehow restrict me to downloading an already compiled binary build of this plugin without its original C++ source code.