This. There are so many libraries in UE’s abstraction that make it almost as easy to use as C++ in Unity. There are some definite drawbacks (like compile times and less friendly error messages) but it’s nothing that can’t be overcome.
This. There are so many libraries in UE’s abstraction that make it almost as easy to use as C++ in Unity. There are some definite drawbacks (like compile times and less friendly error messages) but it’s nothing that can’t be overcome.