I have a sprite which has a semi transparent part to it, but when turned into a flipbook it becomes a solid color. Is there a solution to this, or does UE not support it
Hey @mono8321!
I found another thread where someone had this issue and they found a solution- I posted it here so you could check it out. Let us know if it works for you!
i believe this is different the sprite is exactly what the texture i imported is, nothing is changed besides scale, to match the flipbook.
The flipbook however turns everything into a solid color rather than maintaining transparency, which is my issue
I think i figured it out. By default the flipbook was set to maskedunlitspritematerial, yet the sprite is set as transparentunlitspritematerial which seems to fix it
1 Like