I’ve got a Beam Particle running from a Source in one blueprint to a Target’s socket. That target is a projectile.
Ideally, the beam would follow the projectile, but right now, it’s only going to where the projectile was when the level first started.
When I try to update the location of the Beam’s target variable on a tick, it doesn’t update, and it’s not updating naturally…
Any ideas what might be going on? Is what I’m doing even supported or are beams not dynamic at runtime?