Hi -
Do audio filters exist in UE4? Think of walking into a vacuum (space->ship->space), or going underwater, or wearing a helmet - all of these would change the way the user hears things, but hopefully new sound assets would not have to be created for all of them. Is this something I can do with reverb settings that I’m not seeing, or is there another way to do what I’m after already in UE4?
Thanks much!