Do audio filters exist in UE4?

Hi -

Do audio filters exist in UE4? Think of walking into a vacuum (space->ship->space), or going underwater, or wearing a helmet - all of these would change the way the user hears things, but hopefully new sound assets would not have to be created for all of them. Is this something I can do with reverb settings that I’m not seeing, or is there another way to do what I’m after already in UE4?

Thanks much!

Some of what you want to accomplish may be possible by experimenting with different reverb effects, while others could be achieved by manipulating the Sound Class properties within a Sound Mix.