I’m coming from Unity, in which you have a great feature in animation graph: Transition from every state:
This allows you to trigger a transition from any state, without creating a link Kraken. For example, I could have 300 grounded animations, but from any state call my jump animation with 1 link.
Does this feature exist in Unreal? The last topic about this is from 2016, maybe now it exists.
This generally doesn’t work out that well IMO. (I don’t know if Unreal has it, but I don’t miss it.)
Assuming it’s not available, you might want to look at sub-state-machines instead.
You can do this with a top-level machine that goes between “grounded states” and “jumping state” and then there are other states within “grounded.”
Another alternative is to use an “override” selector in the animation flow graph, which switches between “grounded” and “jumping.”
Hey man, thank you so much for the answer, this is exactly what I’m looking for. Can you tell me how to achieve this?
I searched for “Sub-State-Machine” but nothing show up. I assume I can do this by having a master state machine, creating my different states like “grounded”, “jumping”, etc… and inside of these creating new state machines for the micro?
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