Do animation notifies know which ACharacter they're firing for?

I have an animation notify state I use on attacks, which needs a reference to the Combat component on the ACharacter who’s playing the animation, so it knows how much damage they’re doing. If the animation notify was a component I could get a reference to the ACharacter via this->GetOwner(), but since notifies are part of the animation system, not a component on a character, they won’t be children of the ACharacter playing the animation. Is there anything in UAnimationNotifyState (which I’m inheriting from) that will tell me exactly which ACharacter is playing the animation which calls the notify?

D’oh, I’m a moron, it’s passed in as an argument in the notify header- nevermind, that works fine :slight_smile: