Hi,
I repost this topic because I accidentally supressed the last one.
So this topic is about executing a function on a server from a client.
In my case I want a client to apply an impulse on a ball.
To the nice person who was helping me could you repost your solution? I was working on it, really sorry.
First of all you need to remember that replication ONLY happens from server to client.
The ball I assume you have set to “Replicates” and “Replicate movement”, then you have to apply the force server-side and the “Replicate movement” takes care of replicating the movement to the clients.
In order for a client to send a RPC to the server (“Run On Server” Event) the client needs to own the actor it is sending from. It could be the PlayerController or Pawn.
The Reason that there is 2 RPC’s (SERVER_PushBegin and SERVER_PushEnd) is because you never want to spam RPC’s over the network but only the required ones when something changes.
The problem was as you said that I made my blueprint in the ball and not in the pawn, I had to make some modifications to adapt it to the pawn but it is now perfectly working.
Thank you very much for your help !