I am making a portfolio.
And after using Cinema of DMX Previs Sample, I want to control my character by possessing it.
However, there is a keyboard input setting somewhere in DMX Previs.
One location I found was inside Level BluePrint.
However, even though the Keyset does not work in this part, if you press the spacebar, play and pause are performed. Then press ‘R’ to restart.
The reason I want to remove the motion of this part is to jump to the input setting of the ‘Spacebar’ and to reload it by pressing R, but the motion overlaps and Cinematic restarts.
This is DMX detail explain Link
And you can Find This Asset in Epic store free contents
I took a look at the example project as well and found the inputs where you said they were. I performed a reference search (right clicking the input and selecting ‘Find References’) for any more inputs but was unable to find any. Are you referring to the sequence that plays when you play the level?
I was unsure if that is what you meant but if it is, you can open the DMXPrevis_Animations asset that is in the level and remove the camera shots. If it is not what you meant, please elaborate further.
Thank you for your interest. After that, I tried again and found out… What I found was that the operation of the KeyBoard written in Level BluePrint was deleted, and it seems to have been applied normally in the process of turning off the Unreal engine and turning it on.
All in all, it’s going well now. Thank. so much