I’m trying to use Unreal 5.2 as a visualiser for my stage lighting design projects.
I have everything drawn in Vectorworks, and have been taking an MVR file and associated GDTF files from this to import into Unreal. In other visualisers (Capture SE, Vision, Augment3d), this works, but in Unreal, I can’t get my fixtures to patch – everything autopopulates with those BP fixtures, and I can’t seem to access a DMX fixture window to tell my fixtures to populate with anything else.
Anyone had any success with this kind of thing?
Many thanks