DMX-Fixtures don't resemble their real life counterpart. GDTFs not imported correctly.

Hi,

I am trying to get into the DMX-Features and running into various issues.
I succesfully managed to import my MVR File from GrandMa3.
However: the actual 3d-Models and behaviors of the Fixtures are not imported or different as they should be.
I also tried importing the GDTFs directly, but it does not import the 3d-Models and associated behavior as well.

For example: the Zoom is completly diferent as in real life or the visualizer of GrandMa. Shaper (Blades), Focus and Iris doen’t work at all. Brightness is not accordingly. (All my lights I imported have the same brightness). I guess because they all use the standart Blueprints which come with the starter pack.

How do I import the gdtfs correctly?

Secondly:
If I use the example Fixture Library in a sequencer of another Scene as the example scene, or if I create my own Fixture Library, Values in the sequencer don’t work in the range of 0 to 255 (8Bit) for example, but all values no use 0 to 1.

Third:
How can I lower the stength of the volumetric beam?

nobody helps here

seems like

seems like it.
Where else to ask?

i don’t know, i gave up . this is the shittiest community…i’ll stay on blender for dmx it is far better ,and simple

I think it is a case of the developers only treating the DMX and lighting side of unreal as a side project. Yes you can import GDTF’s but they have not optimised or created a way for them to talk properly to blueprints. From what I have seen you would be better off making the fixture from scratch and I mean from the very scratch with a blank blueprint. I, along with probably with yourself dont have the time to learn that deeply into unreal engine to make it worth the time when there are other programs out there

I totally agree. I would love to learn it and do it, but that’s so much time I have to use on the acutal project I need it for, that I can’t…