MULTIPLAYER HEALTH SYSTEM (MHS)
Multiplayer Health System Video
- We have a full DEMO with all our content for you to try.
- We also provide detailed DOCUMENTATION to help you understand all the features of the system.
Updated Game Animation Sample Project
- An updated project to the latest version is integrated into GASP, available for download on our DISCORD server for users with verified purchases.
Modular Health Management Systemt
- The MHS is built as a Blueprint component for easy integration and is fully modular, allowing you to customize health, damage and death behavior to perfectly match your game.
Fully Replicated
- The system is fully replicated, ensuring it functions correctly in multiplayer and syncs perfectly across all players.
Health System
- Supports modular health, damage types (including elemental), critical hits and custom death logic.
Damage System
- Works with any projectile or damage source. Handles hit zones, multipliers and integrates with impact VFX/SFX and UI.
Death and Ragdoll System
- Ragdoll physics, cleanup logic and can be extended with your own behavior (respawn, loot drop, etc.).
Critical Hit System
- Supports headshots and custom hit zones with critical damage logic, VFX feedback and full replication.
Damage Types
- Integrate fire, ice, lightning, kinetic or your own custom damage types.
Damage Feedback UI
- Includes example widgets and logic for displaying hit markers, damage numbers and status effects.
Technical Requirements
- Enhanced Input Plugin
- Animation Warping Plugin
Technical Support and Community