DLSS Plugin in Unreal Engine 5.6 Causing Smearing and Ghosting in VR

I’m experiencing strange behavior with the DLSS plugin in Unreal Engine 5.6 when using VR. I enabled only the DLSS plugin in the default VR template project, and while DLSS technically works, there are significant visual artifacts when playing in VR.

Specifically, when I look around through the headset, the image appears to smear, and there is noticeable ghosting and jittering. This is especially visible on the gridlines of materials applied to level objects in the VR template.

Has anyone else encountered this issue? Are there any known workarounds or settings that could help resolve this problem?

DLSS was working in VR without this issue in Unreal 5.5.

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Confirm, faced with the same problem. For me, the solution was to disable DLSS and enable 75% - 85% image scale via the console command r.ScreenPercentage 85