DLSS crashes after installing 5.0.2

Keep getting:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000040000062a

UnrealEditor_NGXD3D12RHI!FNGXD3D12RHI::ExecuteDLSS() [C:\BuildAgent\work\206b5a556ada38bf\_Stage\Plugin\DLSS\HostProject\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp:213]
UnrealEditor_DLSS!<lambda_0d0ba00dcd58f5790028a6b3e27b95a9>::operator()() [C:\BuildAgent\work\206b5a556ada38bf\_Stage\Plugin\DLSS\HostProject\Plugins\DLSS\Source\DLSS\Private\DLSSUpscaler.cpp:551]
UnrealEditor_DLSS!TRHILambdaCommand<FRHICommandListImmediate,<lambda_0d0ba00dcd58f5790028a6b3e27b95a9> >::ExecuteAndDestruct() [C:\BuildAgent\work\206b5a556ada38bf\BuildScripts\_deps\ue\Engine\Source\Runtime\RHI\Public\RHICommandList.h:787]
UnrealEditor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:498]
UnrealEditor_RHI!FExecuteRHIThreadTask::DoTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:560]
UnrealEditor_RHI!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:975]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:753]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:642]
UnrealEditor_Core!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2115]
UnrealEditor_RenderCore!FRHIThread::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:325]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:146]
1 Like

I look the same

UnrealEditor_NGXD3D12RHI!FNGXD3D12RHI::ExecuteDLSS() [C:\BuildAgent\work\206b5a556ada38bf_Stage\Plugin\DLSS\HostProject\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp:213]
UnrealEditor_DLSS!<lambda_0d0ba00dcd58f5790028a6b3e27b95a9>::operator()() [C:\BuildAgent\work\206b5a556ada38bf_Stage\Plugin\DLSS\HostProject\Plugins\DLSS\Source\DLSS\Private\DLSSUpscaler.cpp:551]
UnrealEditor_DLSS!TRHILambdaCommand<FRHICommandListImmediate,<lambda_0d0ba00dcd58f5790028a6b3e27b95a9> >::ExecuteAndDestruct() [C:\BuildAgent\work\206b5a556ada38bf\BuildScripts_deps\ue\Engine\Source\Runtime\RHI\Public\RHICommandList.h:787]
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core

Same here.

Cheers,

Greg

hi @WILDLAND-IA-DEV @Regnelas there is another thread with the answer
[UE5] DLSS Plug-in Not Working After Update to 5.0.2 - Unreal Engine / Rendering - Unreal Engine Forums

NVIDIA just released a 5.0.2 plugin that fixes it.