So, the android build of my game keeps crashing and the only error I’m getting is this dlopen failed cannot locate symbol “bsd_signal”. What is this and where do even I start to debug this?
all I found is this thread on stack overflow Android linker: undefined reference to bsd_signal - Stack Overflow
But how do I implement that in UE4?
Thanks in advance.
Downloading an older NDK version worked for me, Unreal Engine v4.2.1 requires NDK v14b, which you can download at this link: Unsupported Downloads · android/ndk Wiki · GitHub
Right now i have same issue as you.
Did you fix it somehow? Did the older NDK help?
Yep. It works perfectly for me.
I downloaded NDK r14b. Compile to APK works fine. But Google Play Console wants at least API 26. r14b max API 24. So i cant find out if r14b has crashed or not in android devices
Im lost. Im beginner with developing and debugging games.