Hello, I’ve successfully deployed an empty C++ project to Android, so now I’m trying to do the same with my main project, but nope… Here’s the LogCat output, any ideas?
09-07 11:50:51.715: D/ActivityThread(16860): handleBindApplication:pl.rdsgroup.shapedraft
09-07 11:50:51.715: D/ActivityThread(16860): setTargetHeapUtilization:0.75
09-07 11:50:51.715: D/ActivityThread(16860): setTargetHeapMinFree:2097152
09-07 11:50:51.805: D/dalvikvm(16860): Trying to load lib /data/app-lib/pl.rdsgroup.shapedraft-1/libgnustl_shared.so 0x41bfa998
09-07 11:50:51.825: D/dalvikvm(16860): Added shared lib /data/app-lib/pl.rdsgroup.shapedraft-1/libgnustl_shared.so 0x41bfa998
09-07 11:50:51.825: D/dalvikvm(16860): No JNI_OnLoad found in /data/app-lib/pl.rdsgroup.shapedraft-1/libgnustl_shared.so 0x41bfa998, skipping init
09-07 11:50:51.825: D/dalvikvm(16860): Trying to load lib /data/app-lib/pl.rdsgroup.shapedraft-1/libvrapi.so 0x41bfa998
09-07 11:50:51.860: D/dalvikvm(16860): Added shared lib /data/app-lib/pl.rdsgroup.shapedraft-1/libvrapi.so 0x41bfa998
09-07 11:50:51.860: D/dalvikvm(16860): No JNI_OnLoad found in /data/app-lib/pl.rdsgroup.shapedraft-1/libvrapi.so 0x41bfa998, skipping init
09-07 11:50:51.860: D/dalvikvm(16860): Trying to load lib /data/app-lib/pl.rdsgroup.shapedraft-1/libUE4.so 0x41bfa998
09-07 11:50:51.950: E/dalvikvm(16860): dlopen("/data/app-lib/pl.rdsgroup.shapedraft-1/libUE4.so") failed: dlopen failed: cannot locate symbol "atof" referenced by "libUE4.so"...
09-07 11:50:51.950: W/dalvikvm(16860): Exception Ljava/lang/UnsatisfiedLinkError; thrown while initializing Lcom/epicgames/ue4/GameActivity;
09-07 11:50:51.950: W/dalvikvm(16860): Class init failed in newInstance call (Lcom/epicgames/ue4/GameActivity;)
09-07 11:50:51.955: D/AndroidRuntime(16860): Shutting down VM
09-07 11:50:51.955: W/dalvikvm(16860): threadid=1: thread exiting with uncaught exception (group=0x416face0)
09-07 11:50:51.960: E/AndroidRuntime(16860): FATAL EXCEPTION: main
09-07 11:50:51.960: E/AndroidRuntime(16860): Process: pl.rdsgroup.shapedraft, PID: 16860
09-07 11:50:51.960: E/AndroidRuntime(16860): java.lang.UnsatisfiedLinkError: dlopen failed: cannot locate symbol "atof" referenced by "libUE4.so"...
09-07 11:50:51.960: E/AndroidRuntime(16860): at java.lang.Runtime.loadLibrary(Runtime.java:364)
09-07 11:50:51.960: E/AndroidRuntime(16860): at java.lang.System.loadLibrary(System.java:526)
09-07 11:50:51.960: E/AndroidRuntime(16860): at com.epicgames.ue4.GameActivity.<clinit>(GameActivity.java:1211)
09-07 11:50:51.960: E/AndroidRuntime(16860): at java.lang.Class.newInstanceImpl(Native Method)
09-07 11:50:51.960: E/AndroidRuntime(16860): at java.lang.Class.newInstance(Class.java:1208)
09-07 11:50:51.960: E/AndroidRuntime(16860): at android.app.Instrumentation.newActivity(Instrumentation.java:1061)
09-07 11:50:51.960: E/AndroidRuntime(16860): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2122)
09-07 11:50:51.960: E/AndroidRuntime(16860): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2271)
09-07 11:50:51.960: E/AndroidRuntime(16860): at android.app.ActivityThread.access$800(ActivityThread.java:144)
09-07 11:50:51.960: E/AndroidRuntime(16860): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1205)
09-07 11:50:51.960: E/AndroidRuntime(16860): at android.os.Handler.dispatchMessage(Handler.java:102)
09-07 11:50:51.960: E/AndroidRuntime(16860): at android.os.Looper.loop(Looper.java:136)
09-07 11:50:51.960: E/AndroidRuntime(16860): at android.app.ActivityThread.main(ActivityThread.java:5146)
09-07 11:50:51.960: E/AndroidRuntime(16860): at java.lang.reflect.Method.invokeNative(Native Method)
09-07 11:50:51.960: E/AndroidRuntime(16860): at java.lang.reflect.Method.invoke(Method.java:515)
09-07 11:50:51.960: E/AndroidRuntime(16860): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:732)
09-07 11:50:51.960: E/AndroidRuntime(16860): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:566)
09-07 11:50:51.960: E/AndroidRuntime(16860): at dalvik.system.NativeStart.main(Native Method)
// Edit
So I’ve found out that it’s happening on Samsung Galaxy S3 when I use custom GameInstance. On HTC M8 the error doesn’t exist.