UDK natively uses an old version of steam_api.dll.
I’m building my own dll’s in c++ to use a newer version of the steam_api.dll.
However the steam_api.lib tries to link to the file named “steam_api.dll” in the root folder, and i’m unable to replace the old steam_api.dll with the new one due to some old methods missing from the new dll.
So, is it possible to have the steam_api.lib point to different filename (“steam_api_new.dll” for example)?
Or has anyone managed to get around this issue in some other way?