Guys the DLC system being used in Unreal Tournament already… How about some documentation for us
For example, you do the commandline stuff okay, but how do the game knows how to deal with the content injected by the DLC? How exactly to build the ‘DLC plugin’, how to organize the project to work with DLC in mind?!
Or is it just the cmd commands, let ppl download and it merges with the game and that’s all?!? Documentation, please