Hi everyone,
I was hoping that the 4.15 release would have fix the “Couldn’t update resources” error when trying to package a DLC but the error is still here. Before, there was a workaround by changing the engine source code → AnswerHub topic. But since the 4.14 the code has been changed (probably in order to fix the issue, without being really tested I guess since the issue is still here).
I’m maybe just doing it wrong though. But I can’t find any proper documentation of the DLC feature so yeah… 
 rock&roll.
Please find the log of the package process with the error here.
Even with this error, the .pak file is still generated in the folder \Plugins\MYPLUGINSaved\StagedBuilds\WindowsNoEditor\Themis\Content\Paks. However my .pak doesn’t seem to be loaded at runtime if I place it next to the main game .pak.
Would be glad to give more infos about this issue.
Any help ? ![]()
Best regards.
Step to reproduce:
- Using the binary version of 4.15 : Create a new C++ project (Basic code) with StarterContent
 - Open the project launcher
 - Create a new profile named “FULLGAME”
 - Do you wish to build ? Enabled
 - Build configuration: “Shipping”
 - How would you like to cook the content ? By the book
 - Tick only WindowsNoEditor
 - Cooked map : Tick all 3 maps (Advanced_Lightning, Minimal_Default, StarterMap)
 - In Release/DLC/Patching settings tick Create a release version of the game for distribution
 - Name of the new release to create: “1.0”
 - In advanced settings: Tick Store all content in a single file (UnrealPak)
 - Set Cooker build configuration to “Shipping”
 - How would you like to package the build ? Set to “Package and store locally”
 - Tick Is this build for distribution to the public
 - How would you like to deploy the build ? “Do not deploy”
 - Go back to the ProjectLauncher
 - Launch the “FULLGAME” profile and wait for the process to finish
 - Create a new blank plugin from the PluginBrowser named “testplugin”
 - Restart the editor (and build the .dll)
 - Open the project launcher
 - Create a new profile named “DLCTEST”
 - Do you wish to build ? Enabled
 - Build configuration: “Shipping”
 - How would you like to cook the content ? By the book
 - Tick only WindowsNoEditor
 - In Release/DLC/Patching settings: Release version this is based on: “1.0”
 - Tick Build DLC
 - Name of the DLC to build: “testplugin”
 - In Advanced Settings: Tick Store all content in a single file (UnrealPack)
 - Cooker build configuration: Shipping
 - How would you like to package the build ? Set to “Package and store locally”
 - Tick Is this build for distribution to the public
 - How would you like to deploy the build ? “Do not deploy”
 - Go back to the ProjectLauncher
 - Launch the “DLCTEST” profile and wait for the process to finish
 
The error should happens here.
My log following theses steps here.
Hope this helps.