I am currently learning to do downloadable DLC through a server using the Request Content blueprint node but the API hardly have any information.
Firstly, The Remote Manifest URL. How do I actually generate the Manifest file? I tried building the project ample times, but I don’t seem to be able to find any manifest file for the project builds.
Secondly, I am assuming the Cloud URL is where I am uploading my DLC .PAK file at, am I right to assume so?
Take a look at this page. https://docs.unrealengine.com/latest/INT/Platforms/Mobile/MobilePackagingWizard/index.html
Once you run this wizard it will create 2 profiles, one for App packaging and second for creating DLC. Running DLC profile after App profile will create a directory where you will find chunked DLC pak (Cloud) file and manifest which you need to put on the server.
Blueprint library contains all the functionality required to allow a mobile game to download and install game content and patches
but it is not clear from documents, how to apply patches? How manifest file will change if i select patch not DLC. And what to do If i want to add new map. I ticked map from list, but it does nothing.