I’m currently facing a build issue related to DLC patching in Unreal Engine 5.5. I’ve set up a DLC system, but after adding a new DLC Or New levels and attempting to generate a patch build
I’m encountering errors related to UAT post-launch cleaning.
Please help me solve this problem.
Here is my build log
Running AutomationTool…
Using bundled DotNet SDK version: 8.0.300
Starting AutomationTool…
Parsing command line: -ScriptsForProject=D:/SagarBackup/UpdateProjectNew/UpdateProject.uproject BuildCookRun -project=D:/SagarBackup/UpdateProjectNew/UpdateProject.uproject -noP4 -clientconfig=Shipping -serverconfig=Shipping -nocompileeditor -installed -unrealexe=E:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -utf8output -platform=Android -cookflavor=ETC2 -cook -map=AAARide+Fort_Map+Riding_Map -CookCultures=en -unversionedcookedcontent -pak -compressed -dlcname=DLC1.0 -DLCIncludeEngineContent -basedonreleaseversion=1.0 -createchunkinstall -chunkinstalldirectory=C:/Users/vinee/OneDrive/Desktop/DLC/HTTPchunks/DLC1.0 -chunkinstallversion=DLC1.0 -stage
Initializing script modules…
Total script module initialization time: 0.66 s.
Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
Executing commands…
Setting up ProjectParams for D:\SagarBackup\UpdateProjectNew\UpdateProject.uproject
********** COOK COMMAND STARTED **********
HasMapsToCook AAARide+Fort_Map+Riding_Map
Params.HasMapsToCook AAARide+Fort_Map+Riding_Map
Running UnrealEditor Cook for project D:\SagarBackup\UpdateProjectNew\UpdateProject.uproject
Commandlet log file is E:\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.06.18-17.19.15.txt
Running: E:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe “D:\SagarBackup\UpdateProjectNew\UpdateProject.uproject” -run=Cook -Map=AAARide+Fort_Map+Riding_Map -CookCultures=en -TargetPlatform=Android_ETC2 -unversioned -fileopenlog -dlcname=DLC1.0 -basedonreleaseversion=1.0 -abslog=“E:\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.06.18-17.19.15.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
LogWindows: Warning: Failed to set completion port for job object “UE.ShaderCompileWorker.JobGroup”: The parameter is incorrect.
LogInit: Display: Running engine for game: UpdateProject
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
LogTrace: Display: Display Control listening on port 34023
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.5-CL-40574608”
LogCsvProfiler: Display: Metadata set : engineversion=“5.5.4-40574608+++UE5+Release-5.5”
LogCsvProfiler: Display: Metadata set : os=“Windows 10 (22H2) [10.0.19045.5965] "
LogCsvProfiler: Display: Metadata set : cpu=“GenuineIntel|Intel(R) Core™ i7-6820HQ CPU @ 2.70GHz”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : commandline=”" D:\SagarBackup\UpdateProjectNew\UpdateProject.uproject -run=Cook -Map=AAARide+Fort_Map+Riding_Map -CookCultures=en -TargetPlatform=Android_ETC2 -unversioned -fileopenlog -dlcname=DLC1.0 -basedonreleaseversion=1.0 -abslog=E:\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.06.18-17.19.15.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : loginid=“3ec70e7142a94b3ea4418698192feca2”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogConfig: Display: Loading IOS ini files took 0.07 seconds
LogConfig: Display: Loading Android ini files took 0.08 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.10 seconds
LogConfig: Display: Loading Linux ini files took 0.11 seconds
LogAssetRegistry: Display: Asset registry cache read as 66.6 MiB from D:/SagarBackup/UpdateProjectNew/Intermediate/CachedAssetRegistry_0.bin
LogConfig: Display: Loading Mac ini files took 0.06 seconds
LogConfig: Display: Loading TVOS ini files took 0.08 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.06 seconds
LogConfig: Display: Loading Unix ini files took 0.08 seconds
LogConfig: Display: Loading Windows ini files took 0.07 seconds
LogConfig: Display: Loading VisionOS ini files took 0.06 seconds
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
LogStreaming: Display: AsyncLoading2 - Initialized
LogHAL: Display: Platform has ~ 64 GB [68560478208 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For Android_ETC2
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1559 MiB)
LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
LogDerivedDataCache: Display: C:/Users/vinee/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.05ms. RandomReadSpeed=488.95MBs, RandomWriteSpeed=112.70MBs. Assigned SpeedClass ‘Local’
LogShaderCompilers: Display: Using Local Shader Compiler with 5 workers.
LogShaderCompilers: Display: Compiling shader autogen file: D:/SagarBackup/UpdateProjectNew/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogEditorDomain: Display: EditorDomain is Disabled
LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches D:/SagarBackup/UpdateProjectNew/Intermediate/CachedAssetRegistry_.bin.
LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 8 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 9 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 10 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 11 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 13 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 14 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 16 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 17 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 15 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/T_Default_Material_Grid_M with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/T_Default_Material_Grid_N with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 12 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/WorldGridMaterial with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/WorldGridMaterial with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 3.455 ms
LogMetaSound: Display: MetaSound Page Target Initialized to ‘Default’
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36653 public script object entries (992.62 KB)
LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogPython: Display: No enabled plugins with python dependencies found, skipping
LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
LogCook: Display: CookSettings for Memory:
MemoryMaxUsedVirtual 0MiB
MemoryMaxUsedPhysical 0MiB
MemoryMinFreeVirtual 2048MiB
MemoryMinFreePhysical 2048MiB
MemoryTriggerGCAtPressureLevel None
UseSoftGC true (5/10)
LogCook: Display: SkipOnlyEditorOnly is enabled, unsolicited packages will not be cooked unless they are referenced from the cooked version of the instigator package.
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/InitBank.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Birds_Forest.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Blast.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/BgTanajiTheame.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/BG_DryThunder.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/CrashRockStone.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Crocodile.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/FireTorch.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Fire.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Elephant_Sound.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/HealtPickup.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/LakeWavelet.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Tiger_Roar.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Night_Ambience.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Sword_hit.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/WarMusic.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/HealthDrink.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Footsteps.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Widget_Shivaji_End.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Widget_DolbyLogo.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Widget_Shivaji_On_HorseVideo.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Widget_Shivaji_Tanaji.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Widget_Sidhdi_Hilal.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Widget_Story.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Widget_Uday_Bhan.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Wolf_Attack_Sound.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Wolf_Howling.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Bus/Auxiliary_Bus_Room.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/Level_Stream/Fort_Map.umap uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/WaterFall.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogEditorDomain: Display: Cycle detected in parents of class /Script/RigVMDeveloper.RigVMUnitNode. Allow flags for editordomain and iterative cooking will be invalid.
LogEditorDomain: Display: Cycle detected in parents of class /Script/LiveLinkGraphNode.K2Node_EvaluateLiveLinkFrameWithSpecificRole. Allow flags for editordomain and iterative cooking will be invalid.
LogZenStore: Display: Establishing oplog ‘UpdateProject.32df2c98/EditorDomain’
LogZenStore: Display: Zen project ‘UpdateProject.32df2c98’ already exists
LogZenStore: Display: Zen oplog ‘UpdateProject.32df2c98/EditorDomain’ already exists
LogCook: Display: Waiting for Asset Registry
LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to D:/SagarBackup/UpdateProjectNew/Intermediate/CachedAssetRegistry_.bin
LogCook: Display: FULL COOK: Neither -iterative nor -cookincremental were specified. Deleting previously cooked packages for platform Android_ETC2 and recooking all packages discovered in the current cook.
LogCook: Display: Sandbox cleanup took 0.136 seconds for platforms Android_ETC2
LogAssetManager: Display: ModifyDLCCook: Scanning Plugin Directory DLC1.0 for assets, and adding them to the cook list
LogCook: Display: Discovering localized assets for cultures: en
LogCook: Display: Found 0 localized assets
LogCook: Display: Cooked packages 0 Packages Remain 437 Total 437
LogCook: Display: Cook Diagnostics: OpenFileHandles=272, VirtualMemory=1415MiB, VirtualMemoryAvailable=60475MiB
LogConfig: Display: Audio Stream Cache “Max Cache Size KB” set to 0 by config: “D:/SagarBackup/UpdateProjectNew/Config/Engine.ini”. Default value of 65536 KB will be used. You can update Project Settings here: Project Settings->Platforms->Android->Audio->Cook Overrides->Stream Caching->Max Cache Size (KB)
LogTexture: Warning: Texture /Game/MobileStarterContent/Trial/interiorFort/thorn_Normal_OpenGL.thorn_Normal_OpenGL has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
LogTexture: Warning: Texture /Game/MobileStarterContent/Trial/interiorFort/thorn_Normal_OpenGL.thorn_Normal_OpenGL has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
LogTexture: Warning: Texture /Game/MobileStarterContent/Trial/interiorFort/thorn_Normal_OpenGL.thorn_Normal_OpenGL has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
LogTexture: Warning: Texture /Game/MobileStarterContent/Trial/interiorFort/thorn_Normal_OpenGL.thorn_Normal_OpenGL has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
LogTexture: Warning: Texture /Game/MobileStarterContent/Trial/interiorFort/thorn_Normal_OpenGL.thorn_Normal_OpenGL has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
LogTexture: Warning: Texture /Game/MobileStarterContent/Trial/interiorFort/thorn_Normal_OpenGL.thorn_Normal_OpenGL has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
LogTexture: Warning: Texture /Game/MobileStarterContent/Trial/interiorFort/thorn_Normal_OpenGL.thorn_Normal_OpenGL has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
LogTexture: Warning: Texture /Game/MobileStarterContent/Trial/interiorFort/thorn_Normal_OpenGL.thorn_Normal_OpenGL has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
LogCook: Display: Cooked packages 165 Packages Remain 355 Total 520
LogStreaming: Display: ImportPackages: SkipPackage: /Game/CloseCombat/Character/UE4Mannequin/Meshes/UE4_Mannequin_Skeleton (0xFB4E95A7E06697F9) /Game/CloseCombat/Character/UE4Mannequin/Meshes/UE4_Mannequin_Skeleton (0xFB4E95A7E06697F9) - Skipping non mounted imported package /Engine/EngineMeshes/Humanoid (0x698EF88627D84FC7)
LogStreaming: Display: ImportPackages: SkipPackage: /Game/Tanaji/TanajiBigFinal_Skeleton (0x38272D6C35E6451D) /Game/Tanaji/TanajiBigFinal_Skeleton (0x38272D6C35E6451D) - Skipping non mounted imported package /Engine/EngineMeshes/Humanoid (0x698EF88627D84FC7)
LogCook: Display: Cooked packages 272 Packages Remain 248 Total 520
LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SK_Crocodile) …
LogLinker: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\WwiseSound\Events\Widget_Sidhdi_Hilal.uasset: Package was saved with a custom version that is not present. Tag E2717C7E52F544D3950C5340B315035E Version 8
LogLinker: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\WwiseSound\Events\Widget_Sidhdi_Hilal.uasset: VerifyImport: Failed to find script package for import object ‘Package /Script/AkAudio’
LogLinker: Warning: Unable to load Widget_Sidhdi_Hilal with outer Package /Game/WwiseSound/Events/Widget_Sidhdi_Hilal because its class (AkAudioEvent) does not exist
LogLinker: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\WwiseSound\Events\Widget_Uday_Bhan.uasset: Package was saved with a custom version that is not present. Tag E2717C7E52F544D3950C5340B315035E Version 8
LogLinker: Warning: Unable to load Widget_Uday_Bhan with outer Package /Game/WwiseSound/Events/Widget_Uday_Bhan because its class (AkAudioEvent) does not exist
LogStreaming: Display: ImportPackages: SkipPackage: /Game/keyanddoor/key (0xBC1AEE2E73EB3DBE) /Game/keyanddoor/key (0xBC1AEE2E73EB3DBE) - Skipping non mounted imported package /Game/ChestAssets/Default (0xECB7EDFF9EE5F96B)
LogCook: Display: Cooked packages 448 Packages Remain 72 Total 520
LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Curve_GoodSky_AllOverlayColor
LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Curve_GoodSky_BaseCloudColor
LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Curve_GoodSky_DomeColor
LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Curve_GoodSky_horizon_Color
LogLinker: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\WwiseSound\Events\Widget_Shivaji_Tanaji.uasset: Package was saved with a custom version that is not present. Tag E2717C7E52F544D3950C5340B315035E Version 8
LogLinker: Warning: Unable to load Widget_Shivaji_Tanaji with outer Package /Game/WwiseSound/Events/Widget_Shivaji_Tanaji because its class (AkAudioEvent) does not exist
LogDeviceProfileManager: Display: Deviceprofile None not found.
LogStreaming: Display: ImportPackages: SkipPackage: /Game/CharacterCreator/Meshes/Male/UE4_Mannequin_Skeleton (0x9A7AE42C739968C0) /Game/CharacterCreator/Meshes/Male/UE4_Mannequin_Skeleton (0x9A7AE42C739968C0) - Skipping non mounted imported package /Engine/EngineMeshes/Humanoid (0x698EF88627D84FC7)
LogStreaming: Display: ImportPackages: SkipPackage: /Game/UI/SettingWidget (0x43E275E8D9B0FA) /Game/UI/SettingWidget (0x43E275E8D9B0FA) - Skipping non mounted imported package /Game/NewUI/Lobby/Setting/Settings (0x874E4DEFBBA433A3)
LogStreaming: Display: ImportPackages: SkipPackage: /Game/UE4_Mannequin_Mobile/Mesh/SK_Mannequin_Mobile_Skeleton (0xE872D66C66412BFB) /Game/UE4_Mannequin_Mobile/Mesh/SK_Mannequin_Mobile_Skeleton (0xE872D66C66412BFB) - Skipping non mounted imported package /Engine/EngineMeshes/Humanoid (0x698EF88627D84FC7)
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\LimitedOfferwidget.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\LimitedOfferwidget.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageBoots_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageBoots_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImagelowerCloth_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImagelowerCloth_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\RedeemWidget.uasset: [Compiler] On Clicked (Button_61) does not have a valid matching component!
LogClass: Warning: Enum ‘/Game/CharacterCreator/Blueprints/Structs/BPE_Cloth.BPE_Cloth’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\Info.uasset: [Compiler] On Clicked (Button_56) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UE4_Mannequin_Mobile\Animations\ThirdPersonMobile_AnimBP.uasset: [Compiler] Hanging to ShimmyRight will never be taken, please connect something to Can Enter Transition
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UE4_Mannequin_Mobile\Animations\ThirdPersonMobile_AnimBP.uasset: [Compiler] Hanging to ShimmyLeft will never be taken, please connect something to Can Enter Transition
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Button_342) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Emote12) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Emote11) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Emote10) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Emote9) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Emote8) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Emote7) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\Panels\Emotewidget.uasset: [Compiler] On Clicked (10) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\Panels\Emotewidget.uasset: [Compiler] On Clicked (15) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\Panels\Emotewidget.uasset: [Compiler] On Clicked (Button_52) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\Panels\Emotewidget.uasset: [Compiler] On Clicked (13) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\Panels\Emotewidget.uasset: [Compiler] On Clicked (12) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageBelt_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageBelt_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageHandArm_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageHandArm_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageMask_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageMask_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageShoulder_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageShoulder_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageUpperCloth_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageUpperCloth_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CloseCombat\Blueprints\Player\Pawn_CloseCombat.uasset: [Compiler] On Component End Overlap (Sphere) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CloseCombat\Blueprints\Player\Pawn_CloseCombat.uasset: [Compiler] On Component Begin Overlap (Sphere) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CloseCombat\Blueprints\Player\Pawn_CloseCombat.uasset: [Compiler] Get Input Axis references unknown Axis ‘MoveBackward’ for Get MoveBackward generated from expanding Input Forward
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CloseCombat\Blueprints\Player\Pawn_CloseCombat.uasset: [Compiler] Get Input Axis references unknown Axis ‘MoveLeft’ for Get MoveLeft generated from expanding Input Right
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Chestanimsprite\Rewardchestwidget.uasset: [Compiler] On Clicked (Button_583) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\UMG\Options\UMG_ImageButton.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\UMG\Options\UMG_ImageButton.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogCook: Display: Cooked packages 496 Packages Remain 24 Total 520
LogCook: Display: Cook Diagnostics: OpenFileHandles=2570, VirtualMemory=5119MiB, VirtualMemoryAvailable=56762MiB
LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_19 in VULKAN_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: ece2180912b7615dbef531f8e3d23594e40c9d89), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform SF_VULKAN_ES31_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D
LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_19 in OPENGL_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: 9b34e322399f277d69880bd3014f3d3da1a886b1), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D
LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_22 in VULKAN_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: cc30b9306dc173c2f94c5ffe2caa3cbf07499b39), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform SF_VULKAN_ES31_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D
LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_22 in OPENGL_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: f513753db790ac2e838c9a04667cab72da9d6005), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D
LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_4 in VULKAN_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: cc30b9306dc173c2f94c5ffe2caa3cbf07499b39), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform SF_VULKAN_ES31_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D
LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_4 in OPENGL_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: f513753db790ac2e838c9a04667cab72da9d6005), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D
LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1 in VULKAN_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: 05deb221caf023a9a5c0cbd9cb70664c713a751b), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform SF_VULKAN_ES31_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D
LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1 in OPENGL_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: c21546385c10d0e1823b1a4762b03678033c23c8), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D
LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_11 in VULKAN_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: 05deb221caf023a9a5c0cbd9cb70664c713a751b), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform SF_VULKAN_ES31_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D
LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_11 in OPENGL_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: c21546385c10d0e1823b1a4762b03678033c23c8), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D
LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_17 in VULKAN_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: ece2180912b7615dbef531f8e3d23594e40c9d89), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform SF_VULKAN_ES31_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D
LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_17 in OPENGL_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: 9b34e322399f277d69880bd3014f3d3da1a886b1), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D
LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_3 in VULKAN_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: cc30b9306dc173c2f94c5ffe2caa3cbf07499b39), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform SF_VULKAN_ES31_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D
LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_3 in OPENGL_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: f513753db790ac2e838c9a04667cab72da9d6005), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D
LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_5 in VULKAN_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: cc30b9306dc173c2f94c5ffe2caa3cbf07499b39), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform SF_VULKAN_ES31_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D
LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_5 in OPENGL_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: f513753db790ac2e838c9a04667cab72da9d6005), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D
LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_0 in VULKAN_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: ece2180912b7615dbef531f8e3d23594e40c9d89), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform SF_VULKAN_ES31_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D
LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_0 in OPENGL_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: 9b34e322399f277d69880bd3014f3d3da1a886b1), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D
LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_6 in VULKAN_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: 05deb221caf023a9a5c0cbd9cb70664c713a751b), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform SF_VULKAN_ES31_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D
LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_6 in OPENGL_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: c21546385c10d0e1823b1a4762b03678033c23c8), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D
LogMaterial: Warning: Cooking a material resource (in new_landscape_material hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in new_landscape_material hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in new_landscape_material hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in new_landscape_material hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in new_landscape_material hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in new_landscape_material hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogCook: Display: Cooked packages 512 Packages Remain 8 Total 520
LogLinker: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Movies\FortLevel_video_widget.uasset: VerifyImport: Failed to find script package for import object ‘Package /Script/WebBrowserWidget’
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\ThirdPersonBP\Fort_Map.umap: [Compiler] ‘Save Level’ does not inherit from ‘Actor’ ( Cast To SaveLevel would always fail).
LogCook: Display: Loading secondary levels for package ‘Fort_Map’
LogLinker: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\WwiseSound\Events\Widget_DolbyLogo.uasset: Package was saved with a custom version that is not present. Tag E2717C7E52F544D3950C5340B315035E Version 8
LogLinker: Warning: Unable to load Widget_DolbyLogo with outer Package /Game/WwiseSound/Events/Widget_DolbyLogo because its class (AkAudioEvent) does not exist
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\ThirdPersonBP\Maps\Riding_Map.umap: [Compiler] ‘Save Level’ does not inherit from ‘Actor’ ( Cast To SaveLevel would always fail).
LogSkeletalMesh: Display: OnRegister[/Game/CharacterCreator/Meshes/Hair/SK_Hair_Viking.SK_Hair_Viking]: [ClothingSimulationFactoryNv] is currently unable to provide a fully functional simulation for each of this SkeletalMesh’s clothing assets.
LogSkeletalMesh: Display: OnRegister[/Game/CharacterCreator/Meshes/Hair/SK_Hair_Viking.SK_Hair_Viking]: The ClothingSimulationFactory property will now be automatically updated to use the most functional simulation that can be found.
LogScript: Warning: Accessed None trying to read property MoneyMesh
BP_MoneyBag_C /Game/ThirdPersonBP/Fort_Map.Fort_Map:PersistentLevel.BP_MoneyBag_0
Function /Game/MoneyBag/BP_MoneyBag.BP_MoneyBag_C:UserConstructionScript:0014
LogScript: Warning: Script call stack:
Function /Game/MoneyBag/BP_MoneyBag.BP_MoneyBag_C:UserConstructionScript
LogScript: Warning: Accessed None trying to read property MoneyMesh
BP_MoneyBag_C /Game/ThirdPersonBP/Fort_Map.Fort_Map:PersistentLevel.BP_MoneyBag2_1
Function /Game/MoneyBag/BP_MoneyBag.BP_MoneyBag_C:UserConstructionScript:0014
LogScript: Warning: Script call stack:
Function /Game/MoneyBag/BP_MoneyBag.BP_MoneyBag_C:UserConstructionScript
LogCook: Display: Cooked packages 520 Packages Remain 0 Total 520
LogCook: Display: Cook Diagnostics: OpenFileHandles=2753, VirtualMemory=5246MiB, VirtualMemoryAvailable=56644MiB
LogCook: Display: Finishing up…
LogAssetRegistryGenerator: Display: Saving asset registry v17.
LogAssetRegistryGenerator: Display: Generated development asset registry D:/SagarBackup/UpdateProjectNew/Plugins/DLC1.0/Saved/Cooked/Android_ETC2/UpdateProject/Plugins/DLC1.0/Metadata/DevelopmentAssetRegistry.bin num assets 605, size is 3044.91kb, XxHash64[LE] = 0x185B252DC00F75CA, waited on hash 0.00 seconds
LogAssetRegistryGenerator: Display: Generated asset registry num assets 605, size is 2846.58kb
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘DLC1.0’ (SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 106, Unique Shadermaps: 57 (53.77%)
LogShaderLibrary: Display: Total Shaders: 682, Unique Shaders: 547 (80.21%)
LogShaderLibrary: Display: Total Shader Size: 3.20mb, Unique Shaders Size: 2.73mb (85.46%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 5
LogShaderLibrary: Display: Median number of shaders in shadermap: 11
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 27
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 27, 15, 15, 15, 9, 9, 5, 3, 3, 3
LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
LogShaderLibrary: Display: SF_Pixel: 528 shaders (96.53%), compressed size: 2.66 MB (5.16 KB avg per shader), uncompressed size: 9.19 MB (17.82 KB avg per shader)
LogShaderLibrary: Display: SF_Vertex: 19 shaders (3.47%), compressed size: 0.07 MB (3.92 KB avg per shader), uncompressed size: 0.24 MB (13.20 KB avg per shader)
LogShaderLibrary: Display: Textual dump saved to ‘D:/SagarBackup/UpdateProjectNew/Saved/Shaders/SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID/ShaderDebug-DLC1.0-SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID/Dump.txt’
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘DLC1.0’ (GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 106, Unique Shadermaps: 57 (53.77%)
LogShaderLibrary: Display: Total Shaders: 682, Unique Shaders: 547 (80.21%)
LogShaderLibrary: Display: Total Shader Size: 2.41mb, Unique Shaders Size: 2.05mb (85.12%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 5
LogShaderLibrary: Display: Median number of shaders in shadermap: 11
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 27
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 27, 15, 15, 15, 9, 9, 5, 3, 3, 3
LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
LogShaderLibrary: Display: SF_Pixel: 528 shaders (96.53%), compressed size: 2.00 MB (3.87 KB avg per shader), uncompressed size: 6.41 MB (12.43 KB avg per shader)
LogShaderLibrary: Display: SF_Vertex: 19 shaders (3.47%), compressed size: 0.06 MB (3.07 KB avg per shader), uncompressed size: 0.18 MB (9.68 KB avg per shader)
LogShaderLibrary: Display: Textual dump saved to ‘D:/SagarBackup/UpdateProjectNew/Saved/Shaders/GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID/ShaderDebug-DLC1.0-GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID/Dump.txt’
LogShaderLibrary: Display: =================
LogCook: Display: Finalize package store(s)…
LogCook: Display: Cook by the book total time in tick 42.734045s total time 43.532619
LogCook: Display: Peak Used virtual 5257 MiB Peak Used physical 4966 MiB
LogCook: Display: Packages Cooked: 520, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 0, Total Packages: 520
LogCookStats: Display: Hierarchy Timer Information:
LogCookStats: Display: Root: 0.000s (0)
LogCookStats: Display: CleanSandbox: 0.136s (1)
LogCookStats: Display: CollectFilesToCook: 0.018s (1)
LogCookStats: Display: CookModificationDelegate: 0.000s (1)
LogCookStats: Display: GenerateLongPackageName: 0.001s (1)
LogCookStats: Display: TickMainCookLoop: 42.734s (1)
LogCookStats: Display: PumpPollables: 0.000s (1)
LogCookStats: Display: PumpRequests: 0.091s (17)
LogCookStats: Display: LoadPackageForCooking: 34.677s (520)
LogCookStats: Display: ValidateSourcePackage: 0.000s (520)
LogCookStats: Display: PostLoadPackageFixup: 0.362s (10)
LogCookStats: Display: SavingPackages: 7.564s (58)
LogCookStats: Display: PollPendingCookedPlatformDatas: 0.481s (1987)
LogCookStats: Display: PrepareSave: 0.548s (1518)
LogCookStats: Display: PrecachePlatformDataForNextPackage: 1.999s (518)
LogCookStats: Display: PrepareSave: 1.998s (628)
LogCookStats: Display: SaveCookedPackage: 4.352s (520)
LogCookStats: Display: GEditorSavePackage: 4.280s (520)
LogCookStats: Display: VerifyCanCookPackage: 0.005s (520)
LogCookStats: Display: ClearAllCachedCookedPlatformData: 0.112s (520)
LogCookStats: Display: CookByTheBookFinished: 0.382s (1)
LogCookStats: Display: SavingCurrentIniSettings: 0.077s (1)
LogCookStats: Display: ProcessingAccessedStrings: 0.017s (1)
LogCookStats: Display: ChunkGeneration: 0.022s (1)
LogCookStats: Display: CalculateReferencedSet: 0.001s (1)
LogCookStats: Display: RemovingOldManifestEntries: 0.000s (1)
LogCookStats: Display: FinishPopulateShaderLibrary: 0.000s (1)
LogCookStats: Display: GeneratorPreSave: 0.000s (1)
LogCookStats: Display: BuildChunkManifest: 0.018s (1)
LogCookStats: Display: FixupPackageDependenciesForChunks: 0.010s (1)
LogCookStats: Display: SaveManifests: 0.015s (1)
LogCookStats: Display: SaveAssetRegistry: 0.130s (1)
LogCookStats: Display: WriteCookerOpenOrder: 0.019s (1)
LogCookStats: Display: WriteCookMetadata: 0.001s (1)
LogCookStats: Display: WriteReferencedSet: 0.001s (1)
LogCookStats: Display: FinalizePackageStore: 0.004s (1)
LogCookStats: Display: Misc Cook Stats
LogCookStats: Display: ===============
LogCookStats: Display: Niagara
LogCookStats: Display: NiagaraScriptTranslationCount=0
LogCookStats: Display: NiagaraCpuScriptCompileCount=0
LogCookStats: Display: NiagaraCpuScriptDdcCacheHitCount=0
LogCookStats: Display: NiagaraCpuScriptDdcCacheMissCount=0
LogCookStats: Display: NiagaraGpuScriptCompileCount=0
LogCookStats: Display: NiagaraGpuScriptDdcCacheHitCount=0
LogCookStats: Display: NiagaraGpuScriptDdcCacheMissCount=0
LogCookStats: Display: NiagaraSystemWaitForCompilationCompleteTime=0.000000
LogCookStats: Display: ComputeKernelShader.Misc
LogCookStats: Display: ShadersCompiled=0
LogCookStats: Display: NiagaraShader.Misc
LogCookStats: Display: ShadersCompiled=0
LogCookStats: Display: ShaderCompiler
LogCookStats: Display: BlockingTimeSec=0.000049
LogCookStats: Display: AsyncCompileTimeSec=0.000000
LogCookStats: Display: GlobalBeginCompileShaderTimeSec=0.000000
LogCookStats: Display: GlobalBeginCompileShaderCalls=0
LogCookStats: Display: ProcessAsyncResultsTimeSec=0.000064
LogCookStats: Display: GlobalShader.Misc
LogCookStats: Display: ShadersCompiled=0
LogCookStats: Display: Material
LogCookStats: Display: FinishCacheShadersSec=0.608659
LogCookStats: Display: Package.Load
LogCookStats: Display: NumRequestedLoads=511
LogCookStats: Display: NumPackagesLoaded=2482
LogCookStats: Display: NumInlineLoads=1971
LogCookStats: Display: LoadPackageTimeSec=35.714933
LogCookStats: Display: Package.Save
LogCookStats: Display: NumPackagesIterativelySkipped=0
LogCookStats: Display: NumPackagesSaved=520
LogCookStats: Display: SavePackageTimeSec=3.416783
LogCookStats: Display: TagPackageExportsPresaveTimeSec=0.000000
LogCookStats: Display: TagPackageExportsTimeSec=0.000000
LogCookStats: Display: FullyLoadLoadersTimeSec=0.000000
LogCookStats: Display: ResetLoadersTimeSec=0.000000
LogCookStats: Display: TagPackageExportsGetObjectsWithOuter=0.000000
LogCookStats: Display: TagPackageExportsGetObjectsWithMarks=0.000000
LogCookStats: Display: SerializeImportsTimeSec=0.000000
LogCookStats: Display: SortExportsSeekfreeInnerTimeSec=0.000000
LogCookStats: Display: SerializeExportsTimeSec=0.000000
LogCookStats: Display: SerializeBulkDataTimeSec=0.007449
LogCookStats: Display: AsyncWriteTimeSec=0.000000
LogCookStats: Display: MBWritten=0.000000
LogCookStats: Display: CookOnTheFlyServer
LogCookStats: Display: PeakRequestQueueSize=520
LogCookStats: Display: PeakLoadQueueSize=40
LogCookStats: Display: PeakSaveQueueSize=92
LogCookStats: Display: Package.DifferentPackagesSizeMBPerAsset
LogCookStats: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCookStats: Display: Package.PackageDifferencesSizeMBPerAsset
LogCookStats: Display: Package.DiffTotal
LogCookStats: Display: NumberOfDifferentPackages=0
LogCookStats: Display: DifferentPackagesSizeMB=0.000000
LogCookStats: Display: NumberOfDifferencesInPackages=0
LogCookStats: Display: PackageDifferencesSizeMB=0.000000
LogCookStats: Display: UnversionedProperties
LogCookStats: Display: SavedStructs=0
LogCookStats: Display: SavedMB=0
LogCookStats: Display: EquivalentTaggedMB=0
LogCookStats: Display: CompressionRatio=-nan(ind)
LogCookStats: Display: BitfieldWasteKB=0
LogCookStats: Display:
LogCookStats: Display: Cook Profile
LogCookStats: Display: ============
LogCookStats: Display: 0.CookWallTimeSec=55.672441
LogCookStats: Display: 0. 0.StartupWallTimeSec=11.696639
LogCookStats: Display: 0. 1.StartCookByTheBookTimeSec=0.846840
LogCookStats: Display: 0. 1. 0.BlockOnAssetRegistryTimeSec=0.153480
LogCookStats: Display: 0. 1. 1.GameCookModificationDelegateTimeSec=0.000081
LogCookStats: Display: 0. 2.TickCookOnTheSideTimeSec=0.000000
LogCookStats: Display: 0. 2. 0.TickCookOnTheSideLoadPackagesTimeSec=34.676904
LogCookStats: Display: 0. 2. 1.TickCookOnTheSideSaveCookedPackageTimeSec=4.352657
LogCookStats: Display: 0. 2. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCookStats: Display: 0. 2. 2.TickCookOnTheSidePrepareSaveTimeSec=2.546517
LogCookStats: Display: 0. 3.TickLoopGCTimeSec=0.000000
LogCookStats: Display: 0. 4.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCookStats: Display: 0. 5.TickLoopShaderProcessAsyncResultsTimeSec=0.000011
LogCookStats: Display: 0. 6.TickLoopProcessDeferredCommandsTimeSec=0.000002
LogCookStats: Display: 0. 7.TickLoopTickCommandletStatsTimeSec=0.000001
LogCookStats: Display: 0. 8.TickLoopFlushRenderingCommandsTimeSec=0.000148
LogCookStats: Display: 0. 9.ShaderFlushTimeSec=0.000000
LogCookStats: Display: 0. 10.ValidationTimeSec=0.000392
LogCookStats: Display: 1.CookParameters=
LogCookStats: Display: 1. 0.TargetPlatforms=Android_ETC2
LogCookStats: Display: 1. 1.CookProject=UpdateProject
LogCookStats: Display: 1. 2.CookCultures=en
LogCookStats: Display: 1. 3.IsCookAll=false
LogCookStats: Display: 1. 4.IsCookOnTheFly=false
LogCookStats: Display: 1. 5.IsIterativeCook=false
LogCookStats: Display: 1. 6.IsUnversioned=true
LogCookStats: Display: 1. 7.CookLabel=
LogCookStats: Display: 1. 8.IsFastCook=false
LogCookStats: Display:
LogCookStats: Display: DDC Summary Stats
LogCookStats: Display: =================
LogCookStats: Display: BackEnd =InstalledDerivedDataBackendGraph
LogCookStats: Display: HasLocalCache = true
LogCookStats: Display: HasSharedCache = false
LogCookStats: Display: HasCloudCache = false
LogCookStats: Display: HasZenCache = true
LogCookStats: Display: TotalGetHits = 5245
LogCookStats: Display: TotalGetMisses = 41
LogCookStats: Display: TotalGets = 5286
LogCookStats: Display: TotalGetHitPct = 0.992244
LogCookStats: Display: GetMissPct = 0.007756
LogCookStats: Display: TotalPutHits = 2
LogCookStats: Display: TotalPutMisses = 0
LogCookStats: Display: TotalPuts = 2
LogCookStats: Display: TotalPutHitPct = 1.000000
LogCookStats: Display: PutMissPct = 0.000000
LogCookStats: Display: LocalGetHits = 5054
LogCookStats: Display: LocalGetMisses = 41
LogCookStats: Display: LocalGetTotal = 5095
LogCookStats: Display: LocalGetHitPct = 0.991953
LogCookStats: Display: SharedGetHits = 0
LogCookStats: Display: SharedGetTotal = 0
LogCookStats: Display: SharedGetHitPct = 0.000000
LogCookStats: Display: ZenLocalGetHits = 5054
LogCookStats: Display: ZenLocalGetTotal= 5095
LogCookStats: Display: ZenLocalGetHitPct= 0.991953
LogCookStats: Display: ZenRemoteGetHits= 0
LogCookStats: Display: ZenRemoteGetTotal= 0
LogCookStats: Display: ZenRemoteGetHitPct= 0.000000
LogCookStats: Display: CloudGetHits = 0
LogCookStats: Display: CloudGetTotal = 0
LogCookStats: Display: CloudGetHitPct = 0.000000
LogCookStats: Display: LocalLatency = 0.382506
LogCookStats: Display: LocalReadSpeed =174.887895
LogCookStats: Display: LocalWriteSpeed = 0.023478
LogCookStats: Display: SharedLatency = 0.000000
LogCookStats: Display: SharedReadSpeed = 0.000000
LogCookStats: Display: SharedWriteSpeed= 0.000000
LogCookStats: Display: CloudLatency = 0.000000
LogCookStats: Display: CloudReadSpeed = 0.000000
LogCookStats: Display: CloudWriteSpeed = 0.000000
LogCookStats: Display:
LogCookStats: Display: DDC Resource Stats
LogCookStats: Display: =======================================================================================================
LogCookStats: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogCookStats: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogCookStats: Display: BulkDataList 0.03 0.00 0 0.19
LogCookStats: Display: Texture 0.03 0.00 0 457.70
LogCookStats: Display: StaticMesh 0.03 0.09 0 10.70
LogCookStats: Display: BulkDataPayloadId 0.02 0.00 1 0.14
LogCookStats: Display: MaterialShader 0.02 0.54 0 17.86
LogCookStats: Display: CardRepresentation 0.02 0.04 0 0.12
LogCookStats: Display: DistanceField 0.02 0.16 0 44.33
LogCookStats: Display: AnimationSequence 0.01 0.00 0 34.03
LogCookStats: Display: MESHDATAKEY 0.01 0.00 0 1.48
LogCookStats: Display: NavCollision 0.01 0.00 0 0.09
LogCookStats: Display: STREAMEDAUDIO 0.00 0.00 0 3.74
LogCookStats: Display: SkeletalMesh 0.00 0.00 0 46.73
LogCookStats: Display: GeometryCollection 0.00 0.00 1 0.00
LogCookStats: Display: MaterialTranslation 0.00 0.00 0 0.00
LogCookStats: Display: Audio 0.00 0.00 0 3.74
LogCookStats: Display: BodySetup 0.00 0.00 0 0.84
LogPackageBuildDependencyTracker: Display: Package Accesses (1202 referencing packages with a total of 22848 unique accesses)
LogConfigBuildDependencyTracker: Display: Config Accesses (507 referencing packages with a total of 3730 unique accesses). 2496 unique accesses that were not associated with a package.
LogCook: Display: Done!
LogInit: Display:
LogInit: Display: Warning/Error Summary (Unique only)
LogInit: Display: -----------------------------------
LogInit: Display: LogTexture: Warning: Texture /Game/MobileStarterContent/Trial/interiorFort/thorn_Normal_OpenGL.thorn_Normal_OpenGL has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
LogInit: Display: LogLinker: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\WwiseSound\Events\Widget_Sidhdi_Hilal.uasset: Package was saved with a custom version that is not present. Tag E2717C7E52F544D3950C5340B315035E Version 8
LogInit: Display: LogLinker: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\WwiseSound\Events\Widget_Sidhdi_Hilal.uasset: VerifyImport: Failed to find script package for import object ‘Package /Script/AkAudio’
LogInit: Display: LogLinker: Warning: Unable to load Widget_Sidhdi_Hilal with outer Package /Game/WwiseSound/Events/Widget_Sidhdi_Hilal because its class (AkAudioEvent) does not exist
LogInit: Display: LogLinker: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\WwiseSound\Events\Widget_Uday_Bhan.uasset: Package was saved with a custom version that is not present. Tag E2717C7E52F544D3950C5340B315035E Version 8
LogInit: Display: LogLinker: Warning: Unable to load Widget_Uday_Bhan with outer Package /Game/WwiseSound/Events/Widget_Uday_Bhan because its class (AkAudioEvent) does not exist
LogInit: Display: LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Curve_GoodSky_AllOverlayColor
LogInit: Display: LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Curve_GoodSky_BaseCloudColor
LogInit: Display: LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Curve_GoodSky_DomeColor
LogInit: Display: LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Curve_GoodSky_horizon_Color
LogInit: Display: LogLinker: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\WwiseSound\Events\Widget_Shivaji_Tanaji.uasset: Package was saved with a custom version that is not present. Tag E2717C7E52F544D3950C5340B315035E Version 8
LogInit: Display: LogLinker: Warning: Unable to load Widget_Shivaji_Tanaji with outer Package /Game/WwiseSound/Events/Widget_Shivaji_Tanaji because its class (AkAudioEvent) does not exist
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\LimitedOfferwidget.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\LimitedOfferwidget.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageBoots_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageBoots_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImagelowerCloth_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImagelowerCloth_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\RedeemWidget.uasset: [Compiler] On Clicked (Button_61) does not have a valid matching component!
LogInit: Display: LogClass: Warning: Enum ‘/Game/CharacterCreator/Blueprints/Structs/BPE_Cloth.BPE_Cloth’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\Info.uasset: [Compiler] On Clicked (Button_56) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UE4_Mannequin_Mobile\Animations\ThirdPersonMobile_AnimBP.uasset: [Compiler] Hanging to ShimmyRight will never be taken, please connect something to Can Enter Transition
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UE4_Mannequin_Mobile\Animations\ThirdPersonMobile_AnimBP.uasset: [Compiler] Hanging to ShimmyLeft will never be taken, please connect something to Can Enter Transition
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Button_342) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Emote12) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Emote11) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Emote10) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Emote9) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Emote8) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Emote7) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\Panels\Emotewidget.uasset: [Compiler] On Clicked (10) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\Panels\Emotewidget.uasset: [Compiler] On Clicked (15) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\Panels\Emotewidget.uasset: [Compiler] On Clicked (Button_52) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\Panels\Emotewidget.uasset: [Compiler] On Clicked (13) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\Panels\Emotewidget.uasset: [Compiler] On Clicked (12) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageBelt_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageBelt_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageHandArm_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageHandArm_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageMask_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageMask_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageShoulder_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageShoulder_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageUpperCloth_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageUpperCloth_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CloseCombat\Blueprints\Player\Pawn_CloseCombat.uasset: [Compiler] On Component End Overlap (Sphere) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CloseCombat\Blueprints\Player\Pawn_CloseCombat.uasset: [Compiler] On Component Begin Overlap (Sphere) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CloseCombat\Blueprints\Player\Pawn_CloseCombat.uasset: [Compiler] Get Input Axis references unknown Axis ‘MoveBackward’ for Get MoveBackward generated from expanding Input Forward
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CloseCombat\Blueprints\Player\Pawn_CloseCombat.uasset: [Compiler] Get Input Axis references unknown Axis ‘MoveLeft’ for Get MoveLeft generated from expanding Input Right
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Chestanimsprite\Rewardchestwidget.uasset: [Compiler] On Clicked (Button_583) does not have a valid matching component!
LogInit: Display: NOTE: Only first 50 warnings displayed.
LogInit: Display:
LogInit: Display: Success - 0 error(s), 94 warning(s)
LogInit: Display:
Execution of commandlet took: 43.98 seconds
LogDirectoryWatcher: Display: Refresh of ReadDirectoryChangesW failed. GetLastError code [6] Handle [FFFFFFFFFFFFFFFF], Path [D:/SagarBackup/UpdateProjectNew/Plugins/]. Aborting watch request…
LogShaderCompilers: Display: Shaders left to compile 0
LogStudioTelemetry: Display: Shutdown StudioTelemetry Module
Took 59.36s to run UnrealEditor-Cmd.exe, ExitCode=0
Cook command time: 59.37 s
********** COOK COMMAND COMPLETED **********
********** STAGE COMMAND STARTED **********
Creating UECommandLine.txt
Creating Staging Manifest…
Cleaning Stage Directory: D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\StagedBuilds\Android_ETC2
Creating pak using staging manifest.
DumpManifest: C:\Users\vinee\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.5\PrePak_Android_ETC2_UFSFiles.txt, NumItems: 1255
Using 0 pak order files:
Running UnrealPak with arguments: “D:\SagarBackup\UpdateProjectNew\UpdateProject.uproject” -cryptokeys=“D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\Cooked\Android_ETC2\UpdateProject\Plugins\DLC1.0\Metadata\Crypto.json” -patchpaddingalign=0 -compressionformats=Oodle -compresslevel=5 -compressmethod=Kraken -platform=Android -CreateMultiple=“C:\Users\vinee\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.5\PakCommands.txt”
Running: E:\UE_5.5\Engine\Binaries\Win64\UnrealPak.exe “D:\SagarBackup\UpdateProjectNew\UpdateProject.uproject” -cryptokeys=“D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\Cooked\Android_ETC2\UpdateProject\Plugins\DLC1.0\Metadata\Crypto.json” -patchpaddingalign=0 -compressionformats=Oodle -compresslevel=5 -compressmethod=Kraken -platform=Android -CreateMultiple=“C:\Users\vinee\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.5\PakCommands.txt”
LogPakFile: Display: ProjectDir: D:/SagarBackup/UpdateProjectNew/
LogPakFile: Display: Parsing crypto keys from a crypto key cache file
LogPakFile: Display: CompressionFormats in priority order: Oodle, Zlib
LogPakFile: Display: Oodle enabled on ‘NoPluginCompression’ files
LogPakFile: Display: Loading response file E:\UE_5.5\Engine\Programs\AutomationTool\Saved\ResponseFiles\PakList_DLC1.0UpdateProject-Android_ETC2.txt
LogPakFile: Display: Added 1 entries to add to pak file.
LogPakFile: Display: Collecting files to add to pak file…
LogPakFile: Display: Collected 1 files in 0.00s.
LogPakFile: Display: Creating pak D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\StagedBuilds\Android_ETC2\UpdateProject\Plugins\DLC1.0\Content\Paks\Android_ETC2\DLC1.0UpdateProject-Android_ETC2.pak.
OodleDataCompression: Display: Oodle v2.9.12 format for pak/iostore with method=Kraken, level=5=Optimal1
LogPakFile: Display: Created pak file: D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\StagedBuilds\Android_ETC2\UpdateProject\Plugins\DLC1.0\Content\Paks\Android_ETC2\DLC1.0UpdateProject-Android_ETC2.pak
LogPakFile: Display: CompressionFormat 0 [Oodle] : 1 files, 2914903 → 345079 bytes
LogPakFile: Display: Added 1 files, 346486 bytes total
LogPakFile: Display: PrimaryIndex size: 339 bytes
LogPakFile: Display: PathHashIndex size: 30 bytes
LogPakFile: Display: FullDirectoryIndex size: 40 bytes
LogPakFile: Display: Compression summary: 11.84% of original size. Compressed Size 345079 bytes, Original Size 2914903 bytes.
LogPakFile: Display: Encryption - DISABLED
LogPakFile: Display:
LogPakFile: Display: Writer and Compression Threads exited.
LogPakFile: Display: UnrealPak executed in 0.077265 seconds
Took 0.76s to run UnrealPak.exe, ExitCode=0
Running UnrealPak with arguments: “D:\SagarBackup\UpdateProjectNew\UpdateProject.uproject” -CreateDLCContainer=“D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\DLC1.0.uplugin” -PackageStoreManifest=“D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\Cooked\Android_ETC2\UpdateProject\Plugins\DLC1.0\Metadata\packagestore.manifest” -CookedDirectory=“D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\Cooked\Android_ETC2” -Commands=“C:\Users\vinee\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.5\IoStoreCommands.txt” -ScriptObjects=“D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\Cooked\Android_ETC2\UpdateProject\Plugins\DLC1.0\Metadata\scriptobjects.bin” -patchpaddingalign=0 -compressionformats=Oodle -compresslevel=5 -compressmethod=Kraken -cryptokeys=“D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\Cooked\Android_ETC2\UpdateProject\Plugins\DLC1.0\Metadata\Crypto.json” -compressionMinBytesSaved=1024 -compressionMinPercentSaved=5 -WriteBackMetadataToAssetRegistry=Disabled -BasedOnReleaseVersionPath=D:\SagarBackup\UpdateProjectNew\Releases\1.0\Android_ETC2
Running: E:\UE_5.5\Engine\Binaries\Win64\UnrealPak.exe “D:\SagarBackup\UpdateProjectNew\UpdateProject.uproject” -CreateDLCContainer=“D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\DLC1.0.uplugin” -PackageStoreManifest=“D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\Cooked\Android_ETC2\UpdateProject\Plugins\DLC1.0\Metadata\packagestore.manifest” -CookedDirectory=“D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\Cooked\Android_ETC2” -Commands=“C:\Users\vinee\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.5\IoStoreCommands.txt” -ScriptObjects=“D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\Cooked\Android_ETC2\UpdateProject\Plugins\DLC1.0\Metadata\scriptobjects.bin” -patchpaddingalign=0 -compressionformats=Oodle -compresslevel=5 -compressmethod=Kraken -cryptokeys=“D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\Cooked\Android_ETC2\UpdateProject\Plugins\DLC1.0\Metadata\Crypto.json” -compressionMinBytesSaved=1024 -compressionMinPercentSaved=5 -WriteBackMetadataToAssetRegistry=Disabled -BasedOnReleaseVersionPath=D:\SagarBackup\UpdateProjectNew\Releases\1.0\Android_ETC2
LogPakFile: Display: ProjectDir: D:/SagarBackup/UpdateProjectNew/
LogIoStore: Display: ==================== IoStore Utils ====================
LogIoStore: Display: Parsing crypto keys from a crypto key cache file ‘D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\Cooked\Android_ETC2\UpdateProject\Plugins\DLC1.0\Metadata\Crypto.json’
LogIoStore: Display: Container signing - DISABLED
LogIoStore: Display: Directory index - ENABLED
LogIoStore: Display: Using compression format ‘Oodle’
LogIoStore: Display: Using memory mapping alignment ‘16384’
LogIoStore: Display: Using compression block size ‘65536’
LogIoStore: Display: Using compression block alignment ‘0’
LogIoStore: Display: Using compression min bytes saved ‘1024’
LogIoStore: Display: Using compression min percent saved ‘5’
LogIoStore: Display: Using max partition size ‘0’
LogIoStore: Display: Not using DDC for compression
LogIoStore: Display: Using command list file: ‘C:\Users\vinee\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.5\IoStoreCommands.txt’
LogIoStore: Display: DLC: ‘D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\DLC1.0.uplugin’
LogIoStore: Display: Remapping plugin content to game: ‘False’
LogIoStore: Display: Based on release version path: ‘D:\SagarBackup\UpdateProjectNew\Releases\1.0\Android_ETC2’
LogIoStore: Display: Loaded asset registry ‘D:\SagarBackup\UpdateProjectNew\Releases\1.0\Android_ETC2/Metadata/DevelopmentAssetRegistry.bin’
LogIoStore: Display: Selected Oodle level 5 (Optimal1) from command line for shaders
LogIoStore: Display: Fetched 520 oplog items from Manifest in 0.00 seconds
LogIoStore: Display: Parsed 520 oplog items 0.00 seconds, 732 chunks
LogIoStore: Display: Using input asset registry: D:/SagarBackup/UpdateProjectNew/Plugins/DLC1.0/Saved/Cooked/Android_ETC2/UpdateProject/Plugins/DLC1.0/Metadata/DevelopmentAssetRegistry.bin
LogIoStore: Display: Loaded 202 chunk hashes from AssetRegistry in 0.01 seconds, 202 hashes updated in 0.00 seconds
LogIoStore: Display: Searching for cooked assets in folder ‘D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\Cooked\Android_ETC2’
LogIoStore: Display: Found ‘1252’ files
LogIoStore: Display: Creating container targets…
LogIoStore: Warning: File not found: ‘D:/SagarBackup/UpdateProjectNew/Plugins/DLC1.0/Saved/Cooked/Android_ETC2/UpdateProject/Plugins/DLC1.0/Content/ShaderArchive-DLC1.0-GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID.ushaderbytecode’
LogIoStore: Warning: File not found: ‘D:/SagarBackup/UpdateProjectNew/Plugins/DLC1.0/Saved/Cooked/Android_ETC2/UpdateProject/Plugins/DLC1.0/Content/ShaderArchive-DLC1.0-SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID.ushaderbytecode’
OodleDataCompression: Display: Oodle v2.9.12 format for pak/iostore with method=Kraken, level=5=Optimal1
LogIoStore: Display: Parsing packages…
LogIoStore: Display: Reading package assets…
LogIoStore: Display: Packages read 520 files in 0.01 seconds, 2,066,545 total bytes, 200,413,619 bytes per second
LogIoStore: Display: Processing shader libraries, compressing with Oodle Mermaid, level 5 (Optimal1)
LogIoStore: Display: Shaders processed in 0.00 seconds
LogIoStore: Display: Initialized WriteRequestManager with MaxConcurrentSourceReads=4 (8 cores), MaxSourceBufferMemory=3072MiB
LogIoStore: Display: Processing redirects…
LogIoStore: Display: Creating disk layout…
LogIoStore: Display: Ordered 520 packages using fallback bundle order
LogIoStore: Display: Serializing container(s)…
LogIoStore: Display: Writing chunks 275/733… [291 compressed] [4874 compression tasks] [Physical: 1507 MiB, Virtual: 4452 MiB]
LogIoStore: Display: Writing chunks 489/733… [489 compressed] [4414 compression tasks] [Physical: 1507 MiB, Virtual: 4426 MiB]
LogIoStore: Display: Writing chunks 489/733… [489 compressed] [4203 compression tasks] [Physical: 1545 MiB, Virtual: 4426 MiB]
LogIoStore: Display: Writing chunks 489/733… [489 compressed] [4002 compression tasks] [Physical: 1577 MiB, Virtual: 4426 MiB]
LogIoStore: Display: Writing chunks 489/733… [489 compressed] [3797 compression tasks] [Physical: 1612 MiB, Virtual: 4426 MiB]
LogIoStore: Display: Writing chunks 543/733… [543 compressed] [3541 compression tasks] [Physical: 1433 MiB, Virtual: 4206 MiB]
LogIoStore: Display: Writing chunks 588/733… [588 compressed] [2884 compression tasks] [Physical: 1372 MiB, Virtual: 4066 MiB]
LogIoStore: Display: Writing chunks 619/733… [619 compressed] [2297 compression tasks] [Physical: 1272 MiB, Virtual: 3912 MiB]
LogIoStore: Display: Writing chunks 619/733… [619 compressed] [2110 compression tasks] [Physical: 1299 MiB, Virtual: 3912 MiB]
LogIoStore: Display: Writing chunks 619/733… [619 compressed] [1932 compression tasks] [Physical: 1324 MiB, Virtual: 3912 MiB]
LogIoStore: Display: Writing chunks 619/733… [619 compressed] [1750 compression tasks] [Physical: 1350 MiB, Virtual: 3912 MiB]
LogIoStore: Display: Writing chunks 629/733… [629 compressed] [1437 compression tasks] [Physical: 1189 MiB, Virtual: 3691 MiB]
LogIoStore: Display: Writing chunks 644/733… [644 compressed] [998 compression tasks] [Physical: 1148 MiB, Virtual: 3574 MiB]
LogIoStore: Display: Writing chunks 659/733… [659 compressed] [604 compression tasks] [Physical: 1106 MiB, Virtual: 3480 MiB]
LogIoStore: Display: Writing chunks 680/733… [680 compressed] [286 compression tasks] [Physical: 1074 MiB, Virtual: 3407 MiB]
LogIoStore: Display: Writing and compressing took 31.06 seconds, writes to disk took 0.49 seconds for 484,959,616 bytes @ 986,026,567 bytes per second.
LogIoStore: Display: DLC1.0UpdateProject-Android_ETC2: Found perfect hashmap for 733 items.
LogIoStore: Display: Finalize took 0.0 seconds for 1 writers to write 295,814 bytes, 57,534,571 bytes per second
LogIoStore: Display: Writing tocs… [Physical: 1051 MiB, Virtual: 3351 MiB]
LogIoStore: Display: 202 / 733 hashes were loaded from the hash database, by type:
LogIoStore: Display: BulkData 202
LogIoStore: Display: 722 / 733 chunks attempted to compress, by type:
LogIoStore: Display: ExportBundleData 520 / 520
LogIoStore: Display: BulkData 202 / 202
LogIoStore: Display: MemoryMappedBulkData 0 / 10
LogIoStore: Display: ContainerHeader 0 / 1
LogIoStore: Display: Source bytes read:
LogIoStore: Display: Zen: 0
LogIoStore: Display: Loose File: 1,541,721,259
LogIoStore: Display: ExportBundleData 635,238,046 bytes over 1,040 reads
LogIoStore: Display: BulkData 906,337,419 bytes over 202 reads
LogIoStore: Display: MemoryMappedBulkData 145,794 bytes over 20 reads
LogIoStore: Display: Memory: 0
LogIoStore: Display: Calculating stats…
LogIoStore: Display:
LogIoStore: Display: Container Summary
LogIoStore: Display: ==================
LogIoStore: Display:
LogIoStore: Display: Container Flags Chunk(s) # TOC (KiB) Raw Size (MiB) Size (MiB)
LogIoStore: Display: ----------------------------------------------------------------------------------------------------------------------------------------------
LogIoStore: Display: DLC1.0UpdateProject-Android_ETC2 C/-/-/I/- 733 288.88 1168.97 462.50 (60.44% Oodle)
LogIoStore: Display: ----------------------------------------------------------------------------------------------------------------------------------------------
LogIoStore: Display: Total 733 288.88 1168.97 462.50
LogIoStore: Display:
LogIoStore: Display: ** Flags: (C)ompressed / (E)ncrypted / (S)igned) / (I)ndexed) / (O)nDemand **
LogIoStore: Display:
LogIoStore: Display: Compression block padding: 0.11 MiB
LogIoStore: Display:
LogIoStore: Display: Container Directory Index
LogIoStore: Display: ==========================
LogIoStore: Display:
LogIoStore: Display: Container Size (KiB)
LogIoStore: Display: ----------------------------------------------------------------------------------------------------------------------------------------------
LogIoStore: Display: DLC1.0UpdateProject-Android_ETC2 28.90
LogIoStore: Display:
LogIoStore: Display: Container Patch Report
LogIoStore: Display: ========================
LogIoStore: Display:
LogIoStore: Display: Container Total # Modified # Added # Modified (MiB) Added (MiB)
LogIoStore: Display: ----------------------------------------------------------------------------------------------------------------------------------------------
LogIoStore: Display: DLC1.0UpdateProject-Android_ETC2 733 0 733 0.00 462.39
LogIoStore: Display:
LogIoStore: Display: PackageStore
LogIoStore: Display: =============
LogIoStore: Display:
LogIoStore: Display: Container Size (KiB) Packages # Localized #
LogIoStore: Display: ----------------------------------------------------------------------------------------------------------------------------------------------
LogIoStore: Display: DLC1 17 520 0
LogIoStore: Display: ----------------------------------------------------------------------------------------------------------------------------------------------
LogIoStore: Display: Total 17 520 0
LogIoStore: Display:
LogIoStore: Display:
LogIoStore: Display: Input: 520 Packages
LogIoStore: Display: Input: 0.30 GB UExp
LogIoStore: Display: Input: 0.00 GB UAsset
LogIoStore: Display: Input: 0.84 GB UBulk
LogIoStore: Display: Input: 0.00 MB for 0 Global shaders
LogIoStore: Display: Input: 0.00 MB for 0 Shared shaders
LogIoStore: Display: Input: 0.00 MB for 0 Unique shaders
LogIoStore: Display: Input: 0.00 MB for 0 Inline shaders
LogIoStore: Display:
LogIoStore: Display: Output: 7857 Name map entries
LogIoStore: Display: Output: 1191 Imported package entries
LogIoStore: Display: Output: 245 Packages without imports
LogIoStore: Display: Output: 0 Public runtime script objects
LogIoStore: Display: Output: 0.00 GB HeaderData
LogIoStore: Display: Output: 0.00 MB InitialLoadData
LogIoStore: Display:
LogPakFile: Display: UnrealPak executed in 31.538785 seconds
Took 32.14s to run UnrealPak.exe, ExitCode=0
SafeCopyFile Exception was Exception in System.Private.CoreLib: The process cannot access the file ‘D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\StagedBuilds\Android_ETC2\UpdateProject\Plugins\DLC1.0\Content\Paks\Android_ETC2\DLC1.0UpdateProject-Android_ETC2.ucas’ because it is being used by another process.
Stacktrace: at System.IO.FileSystem.CopyFile(String sourceFullPath, String destFullPath, Boolean overwrite)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, OverrideCopyDelegate OverrideCopyHandler, List1 IniKeyDenyList, List
1 IniSectionDenyList, List`1 IniSectionAllowList, Boolean bSafeCreateDirectory) in E:\UE_5.5\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 494
Failed to copy D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\StagedBuilds\Android_ETC2\UpdateProject\Plugins\DLC1.0\Content\Paks\Android_ETC2\DLC1.0UpdateProject-Android_ETC2.ucas to C:\Users\vinee\OneDrive\Desktop\DLC\HTTPchunks\DLC1.0\Android_ETC2\DLC1.0\UpdateProject\UpdateProject-Android_ETC2.ucas, deleting, waiting 10s and retrying.
Running: E:\UE_5.5\Engine\Binaries\Win64\BuildPatchTool.exe -BuildRoot=“C:\Users\vinee\OneDrive\Desktop\DLC\HTTPchunks\DLC1.0\Android_ETC2\DLC1.0\UpdateProject” -CloudDir=“C:\Users\vinee\OneDrive\Desktop\DLC\HTTPchunks\DLC1.0\Android_ETC2\CloudDir” -AppID=1 -AppName=“UpdateProject_UpdateProject” -BuildVersion=“DLC1.0” -AppLaunch=“” -AppArgs=“” -custom=“bIsPatch=false” -customint=“ChunkID=1” -customint=“PakReadOrdering=0” -stdout
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:30, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-43141EEA43F089FF005985BD4C8BEDE2
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [C:/Users/vinee/AppData/Local/BuildPatchTool/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2025.06.18-11.50.58:294][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2025.06.18-11.50.58:606][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2025.06.18-11.50.58:606][ 0]LogMemory: Process Physical Memory: 25.71 MB used, 26.36 MB peak
[2025.06.18-11.50.58:606][ 0]LogMemory: Process Virtual Memory: 67.91 MB used, 67.91 MB peak
[2025.06.18-11.50.58:606][ 0]LogMemory: Physical Memory: 11947.28 MB used, 53437.09 MB free, 65384.37 MB total
[2025.06.18-11.50.58:606][ 0]LogMemory: Virtual Memory: 13202.93 MB used, 61909.43 MB free, 75112.37 MB total
[2025.06.18-11.50.58:683][ 0]LogBuildPatchTool: Executed with commandline: -mode=patchgeneration -usehyperthreading -UNATTENDED -BuildRoot=C:\Users\vinee\OneDrive\Desktop\DLC\HTTPchunks\DLC1.0\Android_ETC2\DLC1.0\UpdateProject -CloudDir=C:\Users\vinee\OneDrive\Desktop\DLC\HTTPchunks\DLC1.0\Android_ETC2\CloudDir -AppID=1 -AppName=UpdateProject_UpdateProject -BuildVersion=DLC1.0 -AppLaunch= -AppArgs= -custom=bIsPatch=false -customint=ChunkID=1 -customint=PakReadOrdering=0 -stdout -AllowStdOutLogVerbosity
[2025.06.18-11.50.58:684][ 0]LogBuildPatchTool: Continuing with 7 spawned worker threads.
[2025.06.18-11.50.58:699][ 0]LogBuildPatchTool: FeatureLevel was not provided, defaulting to LatestJson. Please provide the FeatureLevel commandline argument which matches the existing client support.
[2025.06.18-11.50.58:699][ 0]LogPatchGeneration: Running NEW Chunks Patch Generation for: 1:UpdateProject_UpdateProject DLC1.0
[2025.06.18-11.50.58:733][ 0]LogBuildStreamer: Enumerated 3 files in 311 us
[2025.06.18-11.50.58:733][ 0]LogBuildStreamer: Stripping ignorable files
[2025.06.18-11.50.58:733][ 0]LogBuildStreamer: Stripped 0 ignorable file(s)
[2025.06.18-11.51.01:418][ 0]/-------- FStatsCollector Log ---------------------
[2025.06.18-11.51.01:418][ 0]| Generation: Total Time: 2.71 sec
[2025.06.18-11.51.01:418][ 0]| Generation: Layers: 0
[2025.06.18-11.51.01:418][ 0]| Generation: Scanner Backlog: 0
[2025.06.18-11.51.01:419][ 0]| Generation: Unmatched Buffers Allocation: 47.579 MB, 45.375 MiB
[2025.06.18-11.51.01:419][ 0]| Generation: Unmatched Buffers Use: 1.048 MB, 0.999 MiB
[2025.06.18-11.51.01:419][ 0]| Chunk Writer: Serialize Time: 0 us
[2025.06.18-11.51.01:419][ 0]| Chunk Writer: Num Saved: 0
[2025.06.18-11.51.01:419][ 0]| Chunk Writer: Data Size Written: 0 B, 0 B
[2025.06.18-11.51.01:419][ 0]| Chunk Writer: Compression Ratio: 0.00%
[2025.06.18-11.51.01:419][ 0]| Chunk Writer: Data Write Speed: 0 B/s, 0 B/s
[2025.06.18-11.51.01:419][ 0]| Cloud Enumeration: Manifests Loaded: 1
[2025.06.18-11.51.01:419][ 0]| Cloud Enumeration: Manifests Rejected: 0
[2025.06.18-11.51.01:419][ 0]| Cloud Enumeration: Chunks Enumerated: 464
[2025.06.18-11.51.01:419][ 0]| Cloud Enumeration: Chunks Rejected: 0
[2025.06.18-11.51.01:419][ 0]| Cloud Enumeration: Enumeration Time: 10.621 ms
[2025.06.18-11.51.01:419][ 0]| Cloud Enumeration: Unique Window Sizes: 1
[2025.06.18-11.51.01:419][ 0]| Build Stream: Open Time: 39.593 ms
[2025.06.18-11.51.01:419][ 0]| Build Stream: Read Time: 176.509 ms
[2025.06.18-11.51.01:419][ 0]| Build Stream: Hash Time: 1.54 sec
[2025.06.18-11.51.01:419][ 0]| Build Stream: Enqueue Time: 51.941 ms
[2025.06.18-11.51.01:419][ 0]| Build Stream: Data Access Speed: 2.247 GB/s, 2.093 GiB/s
[2025.06.18-11.51.01:419][ 0]| Build Stream: Potential Throughput: 275.63 MB/s, 262.861 MiB/s
[2025.06.18-11.51.01:419][ 0]| Build Stream: Total Data Read: 485.608 MB, 463.112 MiB
[2025.06.18-11.51.01:419][ 0]| Scanner: Created Scanners: 15
[2025.06.18-11.51.01:419][ 0]| Scanner: Running Scanners: 0
[2025.06.18-11.51.01:419][ 0]| Scanner: Complete Scanners: 15
[2025.06.18-11.51.01:419][ 0]| Scanner: CPU Time: 9.53 sec
[2025.06.18-11.51.01:420][ 0]| Scanner: Real Time: 2.39 sec
[2025.06.18-11.51.01:420][ 0]| Scanner: Hash Collisions: 0
[2025.06.18-11.51.01:420][ 0]| Scanner: Total Data: 501.337 MB, 478.112 MiB
[2025.06.18-11.51.01:420][ 0]| Scanner: Skipped Data: 433.061 MB, 413 MiB
[2025.06.18-11.51.01:420][ 0]| Scanner: Processing Speed: 209.454 MB/s, 199.751 MiB/s
[2025.06.18-11.51.01:420][ 0]--------------------------------------------------
[2025.06.18-11.51.01:420][ 0]LogPatchGeneration: Created 0 chunks (0 build bytes) (0 compressed bytes)
[2025.06.18-11.51.01:420][ 0]LogPatchGeneration: Completed in 2.71 sec.
[2025.06.18-11.51.01:428][ 0]LogPatchGeneration: Saved manifest to C:/Users/vinee/OneDrive/Desktop/DLC/HTTPchunks/DLC1.0/Android_ETC2/CloudDir/UpdateProject_UpdateProjectDLC1.0.manifest.
[2025.06.18-11.51.01:438][ 0]LogCore: Engine exit requested (reason: BuildPatchToolMain Exiting)
[2025.06.18-11.51.01:438][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
Took 5.80s to run BuildPatchTool.exe, ExitCode=-1073740791
Command failed (Result:-1073740791): E:\UE_5.5\Engine\Binaries\Win64\BuildPatchTool.exe -BuildRoot=“C:\Users\vinee\OneDrive\Desktop\DLC\HTTPchunks\DLC1.0\Android_ETC2\DLC1.0\UpdateProject” -CloudDir=“C:\Users\vinee\OneDrive\Desktop\DLC\HTTPchunks\DLC1.0\Android_ETC2\CloudDir” -AppID=1 -AppName=“UpdateProject_UpdateProject” -BuildVersion=“DLC1.0” -AppLaunch=“” -AppArgs=“” -custom=“bIsPatch=false” -customint=“ChunkID=1” -customint=“PakReadOrdering=0” -stdout. See logfile for details: ‘BuildPatchTool_UpdateProject-2025.06.18-17.20.58.txt’
AutomationTool executed for 0h 1m 51s
AutomationTool exiting with ExitCode=-1073740791 (-1073740791)
BUILD FAILED