DLC patch Build Error

I’m currently facing a build issue related to DLC patching in Unreal Engine 5.5. I’ve set up a DLC system, but after adding a new DLC Or New levels and attempting to generate a patch build
I’m encountering errors related to UAT post-launch cleaning.
Please help me solve this problem.
Here is my build log
Running AutomationTool…
Using bundled DotNet SDK version: 8.0.300
Starting AutomationTool…
Parsing command line: -ScriptsForProject=D:/SagarBackup/UpdateProjectNew/UpdateProject.uproject BuildCookRun -project=D:/SagarBackup/UpdateProjectNew/UpdateProject.uproject -noP4 -clientconfig=Shipping -serverconfig=Shipping -nocompileeditor -installed -unrealexe=E:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -utf8output -platform=Android -cookflavor=ETC2 -cook -map=AAARide+Fort_Map+Riding_Map -CookCultures=en -unversionedcookedcontent -pak -compressed -dlcname=DLC1.0 -DLCIncludeEngineContent -basedonreleaseversion=1.0 -createchunkinstall -chunkinstalldirectory=C:/Users/vinee/OneDrive/Desktop/DLC/HTTPchunks/DLC1.0 -chunkinstallversion=DLC1.0 -stage
Initializing script modules…
Total script module initialization time: 0.66 s.
Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
Executing commands…
Setting up ProjectParams for D:\SagarBackup\UpdateProjectNew\UpdateProject.uproject
********** COOK COMMAND STARTED **********
HasMapsToCook AAARide+Fort_Map+Riding_Map
Params.HasMapsToCook AAARide+Fort_Map+Riding_Map
Running UnrealEditor Cook for project D:\SagarBackup\UpdateProjectNew\UpdateProject.uproject
Commandlet log file is E:\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.06.18-17.19.15.txt
Running: E:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe “D:\SagarBackup\UpdateProjectNew\UpdateProject.uproject” -run=Cook -Map=AAARide+Fort_Map+Riding_Map -CookCultures=en -TargetPlatform=Android_ETC2 -unversioned -fileopenlog -dlcname=DLC1.0 -basedonreleaseversion=1.0 -abslog=“E:\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.06.18-17.19.15.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
LogWindows: Warning: Failed to set completion port for job object “UE.ShaderCompileWorker.JobGroup”: The parameter is incorrect.
LogInit: Display: Running engine for game: UpdateProject
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
LogTrace: Display: Display Control listening on port 34023
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.5-CL-40574608”
LogCsvProfiler: Display: Metadata set : engineversion=“5.5.4-40574608+++UE5+Release-5.5”
LogCsvProfiler: Display: Metadata set : os=“Windows 10 (22H2) [10.0.19045.5965] "
LogCsvProfiler: Display: Metadata set : cpu=“GenuineIntel|Intel(R) Core™ i7-6820HQ CPU @ 2.70GHz”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : commandline=”" D:\SagarBackup\UpdateProjectNew\UpdateProject.uproject -run=Cook -Map=AAARide+Fort_Map+Riding_Map -CookCultures=en -TargetPlatform=Android_ETC2 -unversioned -fileopenlog -dlcname=DLC1.0 -basedonreleaseversion=1.0 -abslog=E:\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.06.18-17.19.15.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : loginid=“3ec70e7142a94b3ea4418698192feca2”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogConfig: Display: Loading IOS ini files took 0.07 seconds
LogConfig: Display: Loading Android ini files took 0.08 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.10 seconds
LogConfig: Display: Loading Linux ini files took 0.11 seconds
LogAssetRegistry: Display: Asset registry cache read as 66.6 MiB from D:/SagarBackup/UpdateProjectNew/Intermediate/CachedAssetRegistry_0.bin
LogConfig: Display: Loading Mac ini files took 0.06 seconds
LogConfig: Display: Loading TVOS ini files took 0.08 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.06 seconds
LogConfig: Display: Loading Unix ini files took 0.08 seconds
LogConfig: Display: Loading Windows ini files took 0.07 seconds
LogConfig: Display: Loading VisionOS ini files took 0.06 seconds
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
LogStreaming: Display: AsyncLoading2 - Initialized
LogHAL: Display: Platform has ~ 64 GB [68560478208 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For Android_ETC2
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1559 MiB)
LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
LogDerivedDataCache: Display: C:/Users/vinee/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.05ms. RandomReadSpeed=488.95MBs, RandomWriteSpeed=112.70MBs. Assigned SpeedClass ‘Local’
LogShaderCompilers: Display: Using Local Shader Compiler with 5 workers.
LogShaderCompilers: Display: Compiling shader autogen file: D:/SagarBackup/UpdateProjectNew/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogEditorDomain: Display: EditorDomain is Disabled
LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches D:/SagarBackup/UpdateProjectNew/Intermediate/CachedAssetRegistry_.bin.
LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 8 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 9 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 10 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 11 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 13 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 14 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 16 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 17 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 15 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/T_Default_Material_Grid_M with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/T_Default_Material_Grid_N with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 12 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/WorldGridMaterial with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/WorldGridMaterial with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 3.455 ms
LogMetaSound: Display: MetaSound Page Target Initialized to ‘Default’
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36653 public script object entries (992.62 KB)
LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogPython: Display: No enabled plugins with python dependencies found, skipping
LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
LogCook: Display: CookSettings for Memory:
MemoryMaxUsedVirtual 0MiB
MemoryMaxUsedPhysical 0MiB
MemoryMinFreeVirtual 2048MiB
MemoryMinFreePhysical 2048MiB
MemoryTriggerGCAtPressureLevel None
UseSoftGC true (5/10)
LogCook: Display: SkipOnlyEditorOnly is enabled, unsolicited packages will not be cooked unless they are referenced from the cooked version of the instigator package.
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/InitBank.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Birds_Forest.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Blast.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/BgTanajiTheame.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/BG_DryThunder.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/CrashRockStone.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Crocodile.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/FireTorch.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Fire.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Elephant_Sound.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/HealtPickup.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/LakeWavelet.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Tiger_Roar.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Night_Ambience.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Sword_hit.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/WarMusic.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/HealthDrink.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Footsteps.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Widget_Shivaji_End.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Widget_DolbyLogo.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Widget_Shivaji_On_HorseVideo.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Widget_Shivaji_Tanaji.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Widget_Sidhdi_Hilal.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Widget_Story.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Widget_Uday_Bhan.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Wolf_Attack_Sound.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/Wolf_Howling.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Bus/Auxiliary_Bus_Room.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/Level_Stream/Fort_Map.umap uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/SagarBackup/UpdateProjectNew/Content/WwiseSound/Events/WaterFall.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogEditorDomain: Display: Cycle detected in parents of class /Script/RigVMDeveloper.RigVMUnitNode. Allow flags for editordomain and iterative cooking will be invalid.
LogEditorDomain: Display: Cycle detected in parents of class /Script/LiveLinkGraphNode.K2Node_EvaluateLiveLinkFrameWithSpecificRole. Allow flags for editordomain and iterative cooking will be invalid.
LogZenStore: Display: Establishing oplog ‘UpdateProject.32df2c98/EditorDomain’
LogZenStore: Display: Zen project ‘UpdateProject.32df2c98’ already exists
LogZenStore: Display: Zen oplog ‘UpdateProject.32df2c98/EditorDomain’ already exists
LogCook: Display: Waiting for Asset Registry
LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to D:/SagarBackup/UpdateProjectNew/Intermediate/CachedAssetRegistry_
.bin
LogCook: Display: FULL COOK: Neither -iterative nor -cookincremental were specified. Deleting previously cooked packages for platform Android_ETC2 and recooking all packages discovered in the current cook.
LogCook: Display: Sandbox cleanup took 0.136 seconds for platforms Android_ETC2
LogAssetManager: Display: ModifyDLCCook: Scanning Plugin Directory DLC1.0 for assets, and adding them to the cook list
LogCook: Display: Discovering localized assets for cultures: en
LogCook: Display: Found 0 localized assets
LogCook: Display: Cooked packages 0 Packages Remain 437 Total 437
LogCook: Display: Cook Diagnostics: OpenFileHandles=272, VirtualMemory=1415MiB, VirtualMemoryAvailable=60475MiB
LogConfig: Display: Audio Stream Cache “Max Cache Size KB” set to 0 by config: “D:/SagarBackup/UpdateProjectNew/Config/Engine.ini”. Default value of 65536 KB will be used. You can update Project Settings here: Project Settings->Platforms->Android->Audio->Cook Overrides->Stream Caching->Max Cache Size (KB)
LogTexture: Warning: Texture /Game/MobileStarterContent/Trial/interiorFort/thorn_Normal_OpenGL.thorn_Normal_OpenGL has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
LogTexture: Warning: Texture /Game/MobileStarterContent/Trial/interiorFort/thorn_Normal_OpenGL.thorn_Normal_OpenGL has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
LogTexture: Warning: Texture /Game/MobileStarterContent/Trial/interiorFort/thorn_Normal_OpenGL.thorn_Normal_OpenGL has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
LogTexture: Warning: Texture /Game/MobileStarterContent/Trial/interiorFort/thorn_Normal_OpenGL.thorn_Normal_OpenGL has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
LogTexture: Warning: Texture /Game/MobileStarterContent/Trial/interiorFort/thorn_Normal_OpenGL.thorn_Normal_OpenGL has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
LogTexture: Warning: Texture /Game/MobileStarterContent/Trial/interiorFort/thorn_Normal_OpenGL.thorn_Normal_OpenGL has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
LogTexture: Warning: Texture /Game/MobileStarterContent/Trial/interiorFort/thorn_Normal_OpenGL.thorn_Normal_OpenGL has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
LogTexture: Warning: Texture /Game/MobileStarterContent/Trial/interiorFort/thorn_Normal_OpenGL.thorn_Normal_OpenGL has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
LogCook: Display: Cooked packages 165 Packages Remain 355 Total 520
LogStreaming: Display: ImportPackages: SkipPackage: /Game/CloseCombat/Character/UE4Mannequin/Meshes/UE4_Mannequin_Skeleton (0xFB4E95A7E06697F9) /Game/CloseCombat/Character/UE4Mannequin/Meshes/UE4_Mannequin_Skeleton (0xFB4E95A7E06697F9) - Skipping non mounted imported package /Engine/EngineMeshes/Humanoid (0x698EF88627D84FC7)
LogStreaming: Display: ImportPackages: SkipPackage: /Game/Tanaji/TanajiBigFinal_Skeleton (0x38272D6C35E6451D) /Game/Tanaji/TanajiBigFinal_Skeleton (0x38272D6C35E6451D) - Skipping non mounted imported package /Engine/EngineMeshes/Humanoid (0x698EF88627D84FC7)
LogCook: Display: Cooked packages 272 Packages Remain 248 Total 520
LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SK_Crocodile) …
LogLinker: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\WwiseSound\Events\Widget_Sidhdi_Hilal.uasset: Package was saved with a custom version that is not present. Tag E2717C7E52F544D3950C5340B315035E Version 8
LogLinker: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\WwiseSound\Events\Widget_Sidhdi_Hilal.uasset: VerifyImport: Failed to find script package for import object ‘Package /Script/AkAudio’
LogLinker: Warning: Unable to load Widget_Sidhdi_Hilal with outer Package /Game/WwiseSound/Events/Widget_Sidhdi_Hilal because its class (AkAudioEvent) does not exist
LogLinker: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\WwiseSound\Events\Widget_Uday_Bhan.uasset: Package was saved with a custom version that is not present. Tag E2717C7E52F544D3950C5340B315035E Version 8
LogLinker: Warning: Unable to load Widget_Uday_Bhan with outer Package /Game/WwiseSound/Events/Widget_Uday_Bhan because its class (AkAudioEvent) does not exist
LogStreaming: Display: ImportPackages: SkipPackage: /Game/keyanddoor/key (0xBC1AEE2E73EB3DBE) /Game/keyanddoor/key (0xBC1AEE2E73EB3DBE) - Skipping non mounted imported package /Game/ChestAssets/Default (0xECB7EDFF9EE5F96B)
LogCook: Display: Cooked packages 448 Packages Remain 72 Total 520
LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Curve_GoodSky_AllOverlayColor
LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Curve_GoodSky_BaseCloudColor
LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Curve_GoodSky_DomeColor
LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Curve_GoodSky_horizon_Color
LogLinker: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\WwiseSound\Events\Widget_Shivaji_Tanaji.uasset: Package was saved with a custom version that is not present. Tag E2717C7E52F544D3950C5340B315035E Version 8
LogLinker: Warning: Unable to load Widget_Shivaji_Tanaji with outer Package /Game/WwiseSound/Events/Widget_Shivaji_Tanaji because its class (AkAudioEvent) does not exist
LogDeviceProfileManager: Display: Deviceprofile None not found.
LogStreaming: Display: ImportPackages: SkipPackage: /Game/CharacterCreator/Meshes/Male/UE4_Mannequin_Skeleton (0x9A7AE42C739968C0) /Game/CharacterCreator/Meshes/Male/UE4_Mannequin_Skeleton (0x9A7AE42C739968C0) - Skipping non mounted imported package /Engine/EngineMeshes/Humanoid (0x698EF88627D84FC7)
LogStreaming: Display: ImportPackages: SkipPackage: /Game/UI/SettingWidget (0x43E275E8D9B0FA) /Game/UI/SettingWidget (0x43E275E8D9B0FA) - Skipping non mounted imported package /Game/NewUI/Lobby/Setting/Settings (0x874E4DEFBBA433A3)
LogStreaming: Display: ImportPackages: SkipPackage: /Game/UE4_Mannequin_Mobile/Mesh/SK_Mannequin_Mobile_Skeleton (0xE872D66C66412BFB) /Game/UE4_Mannequin_Mobile/Mesh/SK_Mannequin_Mobile_Skeleton (0xE872D66C66412BFB) - Skipping non mounted imported package /Engine/EngineMeshes/Humanoid (0x698EF88627D84FC7)
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\LimitedOfferwidget.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\LimitedOfferwidget.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageBoots_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageBoots_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImagelowerCloth_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImagelowerCloth_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\RedeemWidget.uasset: [Compiler] On Clicked (Button_61) does not have a valid matching component!
LogClass: Warning: Enum ‘/Game/CharacterCreator/Blueprints/Structs/BPE_Cloth.BPE_Cloth’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\Info.uasset: [Compiler] On Clicked (Button_56) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UE4_Mannequin_Mobile\Animations\ThirdPersonMobile_AnimBP.uasset: [Compiler] Hanging to ShimmyRight will never be taken, please connect something to Can Enter Transition
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UE4_Mannequin_Mobile\Animations\ThirdPersonMobile_AnimBP.uasset: [Compiler] Hanging to ShimmyLeft will never be taken, please connect something to Can Enter Transition
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Button_342) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Emote12) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Emote11) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Emote10) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Emote9) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Emote8) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Emote7) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\Panels\Emotewidget.uasset: [Compiler] On Clicked (10) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\Panels\Emotewidget.uasset: [Compiler] On Clicked (15) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\Panels\Emotewidget.uasset: [Compiler] On Clicked (Button_52) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\Panels\Emotewidget.uasset: [Compiler] On Clicked (13) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\Panels\Emotewidget.uasset: [Compiler] On Clicked (12) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageBelt_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageBelt_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageHandArm_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageHandArm_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageMask_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageMask_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageShoulder_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageShoulder_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageUpperCloth_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageUpperCloth_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CloseCombat\Blueprints\Player\Pawn_CloseCombat.uasset: [Compiler] On Component End Overlap (Sphere) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CloseCombat\Blueprints\Player\Pawn_CloseCombat.uasset: [Compiler] On Component Begin Overlap (Sphere) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CloseCombat\Blueprints\Player\Pawn_CloseCombat.uasset: [Compiler] Get Input Axis references unknown Axis ‘MoveBackward’ for Get MoveBackward generated from expanding Input Forward
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CloseCombat\Blueprints\Player\Pawn_CloseCombat.uasset: [Compiler] Get Input Axis references unknown Axis ‘MoveLeft’ for Get MoveLeft generated from expanding Input Right
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Chestanimsprite\Rewardchestwidget.uasset: [Compiler] On Clicked (Button_583) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\UMG\Options\UMG_ImageButton.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\UMG\Options\UMG_ImageButton.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogCook: Display: Cooked packages 496 Packages Remain 24 Total 520
LogCook: Display: Cook Diagnostics: OpenFileHandles=2570, VirtualMemory=5119MiB, VirtualMemoryAvailable=56762MiB
LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_19 in VULKAN_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: ece2180912b7615dbef531f8e3d23594e40c9d89), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform SF_VULKAN_ES31_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D

LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_19 in OPENGL_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: 9b34e322399f277d69880bd3014f3d3da1a886b1), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D

LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_22 in VULKAN_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: cc30b9306dc173c2f94c5ffe2caa3cbf07499b39), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform SF_VULKAN_ES31_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D

LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_22 in OPENGL_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: f513753db790ac2e838c9a04667cab72da9d6005), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D

LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_4 in VULKAN_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: cc30b9306dc173c2f94c5ffe2caa3cbf07499b39), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform SF_VULKAN_ES31_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D

LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_4 in OPENGL_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: f513753db790ac2e838c9a04667cab72da9d6005), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D

LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1 in VULKAN_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: 05deb221caf023a9a5c0cbd9cb70664c713a751b), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform SF_VULKAN_ES31_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D

LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1 in OPENGL_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: c21546385c10d0e1823b1a4762b03678033c23c8), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D

LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_11 in VULKAN_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: 05deb221caf023a9a5c0cbd9cb70664c713a751b), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform SF_VULKAN_ES31_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D

LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_11 in OPENGL_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: c21546385c10d0e1823b1a4762b03678033c23c8), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D

LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_17 in VULKAN_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: ece2180912b7615dbef531f8e3d23594e40c9d89), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform SF_VULKAN_ES31_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D

LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_17 in OPENGL_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: 9b34e322399f277d69880bd3014f3d3da1a886b1), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D

LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_3 in VULKAN_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: cc30b9306dc173c2f94c5ffe2caa3cbf07499b39), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform SF_VULKAN_ES31_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D

LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_3 in OPENGL_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: f513753db790ac2e838c9a04667cab72da9d6005), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D

LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_5 in VULKAN_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: cc30b9306dc173c2f94c5ffe2caa3cbf07499b39), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform SF_VULKAN_ES31_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D

LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_5 in OPENGL_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: f513753db790ac2e838c9a04667cab72da9d6005), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D

LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_0 in VULKAN_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: ece2180912b7615dbef531f8e3d23594e40c9d89), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform SF_VULKAN_ES31_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D

LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_0 in OPENGL_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: 9b34e322399f277d69880bd3014f3d3da1a886b1), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D

LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_6 in VULKAN_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: 05deb221caf023a9a5c0cbd9cb70664c713a751b), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform SF_VULKAN_ES31_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D

LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_6 in OPENGL_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: c21546385c10d0e1823b1a4762b03678033c23c8), compiling.
LogMaterial: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Shivaji_end\Shivaji_end.umap: Failed to compile Material Instance with Base new_landscape_material for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/MobileStarterContent/Textures/T_Ground_Grass_D.T_Ground_Grass_D

LogMaterial: Warning: Cooking a material resource (in new_landscape_material hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in new_landscape_material hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in new_landscape_material hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in new_landscape_material hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in new_landscape_material hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in new_landscape_material hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogCook: Display: Cooked packages 512 Packages Remain 8 Total 520
LogLinker: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Movies\FortLevel_video_widget.uasset: VerifyImport: Failed to find script package for import object ‘Package /Script/WebBrowserWidget’
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\ThirdPersonBP\Fort_Map.umap: [Compiler] ‘Save Level’ does not inherit from ‘Actor’ ( Cast To SaveLevel would always fail).
LogCook: Display: Loading secondary levels for package ‘Fort_Map’
LogLinker: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\WwiseSound\Events\Widget_DolbyLogo.uasset: Package was saved with a custom version that is not present. Tag E2717C7E52F544D3950C5340B315035E Version 8
LogLinker: Warning: Unable to load Widget_DolbyLogo with outer Package /Game/WwiseSound/Events/Widget_DolbyLogo because its class (AkAudioEvent) does not exist
LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\ThirdPersonBP\Maps\Riding_Map.umap: [Compiler] ‘Save Level’ does not inherit from ‘Actor’ ( Cast To SaveLevel would always fail).
LogSkeletalMesh: Display: OnRegister[/Game/CharacterCreator/Meshes/Hair/SK_Hair_Viking.SK_Hair_Viking]: [ClothingSimulationFactoryNv] is currently unable to provide a fully functional simulation for each of this SkeletalMesh’s clothing assets.
LogSkeletalMesh: Display: OnRegister[/Game/CharacterCreator/Meshes/Hair/SK_Hair_Viking.SK_Hair_Viking]: The ClothingSimulationFactory property will now be automatically updated to use the most functional simulation that can be found.
LogScript: Warning: Accessed None trying to read property MoneyMesh

BP_MoneyBag_C /Game/ThirdPersonBP/Fort_Map.Fort_Map:PersistentLevel.BP_MoneyBag_0

Function /Game/MoneyBag/BP_MoneyBag.BP_MoneyBag_C:UserConstructionScript:0014

LogScript: Warning: Script call stack:
Function /Game/MoneyBag/BP_MoneyBag.BP_MoneyBag_C:UserConstructionScript

LogScript: Warning: Accessed None trying to read property MoneyMesh

BP_MoneyBag_C /Game/ThirdPersonBP/Fort_Map.Fort_Map:PersistentLevel.BP_MoneyBag2_1

Function /Game/MoneyBag/BP_MoneyBag.BP_MoneyBag_C:UserConstructionScript:0014

LogScript: Warning: Script call stack:
Function /Game/MoneyBag/BP_MoneyBag.BP_MoneyBag_C:UserConstructionScript

LogCook: Display: Cooked packages 520 Packages Remain 0 Total 520
LogCook: Display: Cook Diagnostics: OpenFileHandles=2753, VirtualMemory=5246MiB, VirtualMemoryAvailable=56644MiB
LogCook: Display: Finishing up…
LogAssetRegistryGenerator: Display: Saving asset registry v17.
LogAssetRegistryGenerator: Display: Generated development asset registry D:/SagarBackup/UpdateProjectNew/Plugins/DLC1.0/Saved/Cooked/Android_ETC2/UpdateProject/Plugins/DLC1.0/Metadata/DevelopmentAssetRegistry.bin num assets 605, size is 3044.91kb, XxHash64[LE] = 0x185B252DC00F75CA, waited on hash 0.00 seconds
LogAssetRegistryGenerator: Display: Generated asset registry num assets 605, size is 2846.58kb
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘DLC1.0’ (SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 106, Unique Shadermaps: 57 (53.77%)
LogShaderLibrary: Display: Total Shaders: 682, Unique Shaders: 547 (80.21%)
LogShaderLibrary: Display: Total Shader Size: 3.20mb, Unique Shaders Size: 2.73mb (85.46%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 5
LogShaderLibrary: Display: Median number of shaders in shadermap: 11
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 27
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 27, 15, 15, 15, 9, 9, 5, 3, 3, 3
LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
LogShaderLibrary: Display: SF_Pixel: 528 shaders (96.53%), compressed size: 2.66 MB (5.16 KB avg per shader), uncompressed size: 9.19 MB (17.82 KB avg per shader)
LogShaderLibrary: Display: SF_Vertex: 19 shaders (3.47%), compressed size: 0.07 MB (3.92 KB avg per shader), uncompressed size: 0.24 MB (13.20 KB avg per shader)
LogShaderLibrary: Display: Textual dump saved to ‘D:/SagarBackup/UpdateProjectNew/Saved/Shaders/SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID/ShaderDebug-DLC1.0-SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID/Dump.txt’
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘DLC1.0’ (GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 106, Unique Shadermaps: 57 (53.77%)
LogShaderLibrary: Display: Total Shaders: 682, Unique Shaders: 547 (80.21%)
LogShaderLibrary: Display: Total Shader Size: 2.41mb, Unique Shaders Size: 2.05mb (85.12%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 5
LogShaderLibrary: Display: Median number of shaders in shadermap: 11
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 27
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 27, 15, 15, 15, 9, 9, 5, 3, 3, 3
LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
LogShaderLibrary: Display: SF_Pixel: 528 shaders (96.53%), compressed size: 2.00 MB (3.87 KB avg per shader), uncompressed size: 6.41 MB (12.43 KB avg per shader)
LogShaderLibrary: Display: SF_Vertex: 19 shaders (3.47%), compressed size: 0.06 MB (3.07 KB avg per shader), uncompressed size: 0.18 MB (9.68 KB avg per shader)
LogShaderLibrary: Display: Textual dump saved to ‘D:/SagarBackup/UpdateProjectNew/Saved/Shaders/GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID/ShaderDebug-DLC1.0-GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID/Dump.txt’
LogShaderLibrary: Display: =================
LogCook: Display: Finalize package store(s)…
LogCook: Display: Cook by the book total time in tick 42.734045s total time 43.532619
LogCook: Display: Peak Used virtual 5257 MiB Peak Used physical 4966 MiB
LogCook: Display: Packages Cooked: 520, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 0, Total Packages: 520
LogCookStats: Display: Hierarchy Timer Information:
LogCookStats: Display: Root: 0.000s (0)
LogCookStats: Display: CleanSandbox: 0.136s (1)
LogCookStats: Display: CollectFilesToCook: 0.018s (1)
LogCookStats: Display: CookModificationDelegate: 0.000s (1)
LogCookStats: Display: GenerateLongPackageName: 0.001s (1)
LogCookStats: Display: TickMainCookLoop: 42.734s (1)
LogCookStats: Display: PumpPollables: 0.000s (1)
LogCookStats: Display: PumpRequests: 0.091s (17)
LogCookStats: Display: LoadPackageForCooking: 34.677s (520)
LogCookStats: Display: ValidateSourcePackage: 0.000s (520)
LogCookStats: Display: PostLoadPackageFixup: 0.362s (10)
LogCookStats: Display: SavingPackages: 7.564s (58)
LogCookStats: Display: PollPendingCookedPlatformDatas: 0.481s (1987)
LogCookStats: Display: PrepareSave: 0.548s (1518)
LogCookStats: Display: PrecachePlatformDataForNextPackage: 1.999s (518)
LogCookStats: Display: PrepareSave: 1.998s (628)
LogCookStats: Display: SaveCookedPackage: 4.352s (520)
LogCookStats: Display: GEditorSavePackage: 4.280s (520)
LogCookStats: Display: VerifyCanCookPackage: 0.005s (520)
LogCookStats: Display: ClearAllCachedCookedPlatformData: 0.112s (520)
LogCookStats: Display: CookByTheBookFinished: 0.382s (1)
LogCookStats: Display: SavingCurrentIniSettings: 0.077s (1)
LogCookStats: Display: ProcessingAccessedStrings: 0.017s (1)
LogCookStats: Display: ChunkGeneration: 0.022s (1)
LogCookStats: Display: CalculateReferencedSet: 0.001s (1)
LogCookStats: Display: RemovingOldManifestEntries: 0.000s (1)
LogCookStats: Display: FinishPopulateShaderLibrary: 0.000s (1)
LogCookStats: Display: GeneratorPreSave: 0.000s (1)
LogCookStats: Display: BuildChunkManifest: 0.018s (1)
LogCookStats: Display: FixupPackageDependenciesForChunks: 0.010s (1)
LogCookStats: Display: SaveManifests: 0.015s (1)
LogCookStats: Display: SaveAssetRegistry: 0.130s (1)
LogCookStats: Display: WriteCookerOpenOrder: 0.019s (1)
LogCookStats: Display: WriteCookMetadata: 0.001s (1)
LogCookStats: Display: WriteReferencedSet: 0.001s (1)
LogCookStats: Display: FinalizePackageStore: 0.004s (1)
LogCookStats: Display: Misc Cook Stats
LogCookStats: Display: ===============
LogCookStats: Display: Niagara
LogCookStats: Display: NiagaraScriptTranslationCount=0
LogCookStats: Display: NiagaraCpuScriptCompileCount=0
LogCookStats: Display: NiagaraCpuScriptDdcCacheHitCount=0
LogCookStats: Display: NiagaraCpuScriptDdcCacheMissCount=0
LogCookStats: Display: NiagaraGpuScriptCompileCount=0
LogCookStats: Display: NiagaraGpuScriptDdcCacheHitCount=0
LogCookStats: Display: NiagaraGpuScriptDdcCacheMissCount=0
LogCookStats: Display: NiagaraSystemWaitForCompilationCompleteTime=0.000000
LogCookStats: Display: ComputeKernelShader.Misc
LogCookStats: Display: ShadersCompiled=0
LogCookStats: Display: NiagaraShader.Misc
LogCookStats: Display: ShadersCompiled=0
LogCookStats: Display: ShaderCompiler
LogCookStats: Display: BlockingTimeSec=0.000049
LogCookStats: Display: AsyncCompileTimeSec=0.000000
LogCookStats: Display: GlobalBeginCompileShaderTimeSec=0.000000
LogCookStats: Display: GlobalBeginCompileShaderCalls=0
LogCookStats: Display: ProcessAsyncResultsTimeSec=0.000064
LogCookStats: Display: GlobalShader.Misc
LogCookStats: Display: ShadersCompiled=0
LogCookStats: Display: Material
LogCookStats: Display: FinishCacheShadersSec=0.608659
LogCookStats: Display: Package.Load
LogCookStats: Display: NumRequestedLoads=511
LogCookStats: Display: NumPackagesLoaded=2482
LogCookStats: Display: NumInlineLoads=1971
LogCookStats: Display: LoadPackageTimeSec=35.714933
LogCookStats: Display: Package.Save
LogCookStats: Display: NumPackagesIterativelySkipped=0
LogCookStats: Display: NumPackagesSaved=520
LogCookStats: Display: SavePackageTimeSec=3.416783
LogCookStats: Display: TagPackageExportsPresaveTimeSec=0.000000
LogCookStats: Display: TagPackageExportsTimeSec=0.000000
LogCookStats: Display: FullyLoadLoadersTimeSec=0.000000
LogCookStats: Display: ResetLoadersTimeSec=0.000000
LogCookStats: Display: TagPackageExportsGetObjectsWithOuter=0.000000
LogCookStats: Display: TagPackageExportsGetObjectsWithMarks=0.000000
LogCookStats: Display: SerializeImportsTimeSec=0.000000
LogCookStats: Display: SortExportsSeekfreeInnerTimeSec=0.000000
LogCookStats: Display: SerializeExportsTimeSec=0.000000
LogCookStats: Display: SerializeBulkDataTimeSec=0.007449
LogCookStats: Display: AsyncWriteTimeSec=0.000000
LogCookStats: Display: MBWritten=0.000000
LogCookStats: Display: CookOnTheFlyServer
LogCookStats: Display: PeakRequestQueueSize=520
LogCookStats: Display: PeakLoadQueueSize=40
LogCookStats: Display: PeakSaveQueueSize=92
LogCookStats: Display: Package.DifferentPackagesSizeMBPerAsset
LogCookStats: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCookStats: Display: Package.PackageDifferencesSizeMBPerAsset
LogCookStats: Display: Package.DiffTotal
LogCookStats: Display: NumberOfDifferentPackages=0
LogCookStats: Display: DifferentPackagesSizeMB=0.000000
LogCookStats: Display: NumberOfDifferencesInPackages=0
LogCookStats: Display: PackageDifferencesSizeMB=0.000000
LogCookStats: Display: UnversionedProperties
LogCookStats: Display: SavedStructs=0
LogCookStats: Display: SavedMB=0
LogCookStats: Display: EquivalentTaggedMB=0
LogCookStats: Display: CompressionRatio=-nan(ind)
LogCookStats: Display: BitfieldWasteKB=0
LogCookStats: Display:
LogCookStats: Display: Cook Profile
LogCookStats: Display: ============
LogCookStats: Display: 0.CookWallTimeSec=55.672441
LogCookStats: Display: 0. 0.StartupWallTimeSec=11.696639
LogCookStats: Display: 0. 1.StartCookByTheBookTimeSec=0.846840
LogCookStats: Display: 0. 1. 0.BlockOnAssetRegistryTimeSec=0.153480
LogCookStats: Display: 0. 1. 1.GameCookModificationDelegateTimeSec=0.000081
LogCookStats: Display: 0. 2.TickCookOnTheSideTimeSec=0.000000
LogCookStats: Display: 0. 2. 0.TickCookOnTheSideLoadPackagesTimeSec=34.676904
LogCookStats: Display: 0. 2. 1.TickCookOnTheSideSaveCookedPackageTimeSec=4.352657
LogCookStats: Display: 0. 2. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCookStats: Display: 0. 2. 2.TickCookOnTheSidePrepareSaveTimeSec=2.546517
LogCookStats: Display: 0. 3.TickLoopGCTimeSec=0.000000
LogCookStats: Display: 0. 4.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCookStats: Display: 0. 5.TickLoopShaderProcessAsyncResultsTimeSec=0.000011
LogCookStats: Display: 0. 6.TickLoopProcessDeferredCommandsTimeSec=0.000002
LogCookStats: Display: 0. 7.TickLoopTickCommandletStatsTimeSec=0.000001
LogCookStats: Display: 0. 8.TickLoopFlushRenderingCommandsTimeSec=0.000148
LogCookStats: Display: 0. 9.ShaderFlushTimeSec=0.000000
LogCookStats: Display: 0. 10.ValidationTimeSec=0.000392
LogCookStats: Display: 1.CookParameters=
LogCookStats: Display: 1. 0.TargetPlatforms=Android_ETC2
LogCookStats: Display: 1. 1.CookProject=UpdateProject
LogCookStats: Display: 1. 2.CookCultures=en
LogCookStats: Display: 1. 3.IsCookAll=false
LogCookStats: Display: 1. 4.IsCookOnTheFly=false
LogCookStats: Display: 1. 5.IsIterativeCook=false
LogCookStats: Display: 1. 6.IsUnversioned=true
LogCookStats: Display: 1. 7.CookLabel=
LogCookStats: Display: 1. 8.IsFastCook=false
LogCookStats: Display:
LogCookStats: Display: DDC Summary Stats
LogCookStats: Display: =================
LogCookStats: Display: BackEnd =InstalledDerivedDataBackendGraph
LogCookStats: Display: HasLocalCache = true
LogCookStats: Display: HasSharedCache = false
LogCookStats: Display: HasCloudCache = false
LogCookStats: Display: HasZenCache = true
LogCookStats: Display: TotalGetHits = 5245
LogCookStats: Display: TotalGetMisses = 41
LogCookStats: Display: TotalGets = 5286
LogCookStats: Display: TotalGetHitPct = 0.992244
LogCookStats: Display: GetMissPct = 0.007756
LogCookStats: Display: TotalPutHits = 2
LogCookStats: Display: TotalPutMisses = 0
LogCookStats: Display: TotalPuts = 2
LogCookStats: Display: TotalPutHitPct = 1.000000
LogCookStats: Display: PutMissPct = 0.000000
LogCookStats: Display: LocalGetHits = 5054
LogCookStats: Display: LocalGetMisses = 41
LogCookStats: Display: LocalGetTotal = 5095
LogCookStats: Display: LocalGetHitPct = 0.991953
LogCookStats: Display: SharedGetHits = 0
LogCookStats: Display: SharedGetTotal = 0
LogCookStats: Display: SharedGetHitPct = 0.000000
LogCookStats: Display: ZenLocalGetHits = 5054
LogCookStats: Display: ZenLocalGetTotal= 5095
LogCookStats: Display: ZenLocalGetHitPct= 0.991953
LogCookStats: Display: ZenRemoteGetHits= 0
LogCookStats: Display: ZenRemoteGetTotal= 0
LogCookStats: Display: ZenRemoteGetHitPct= 0.000000
LogCookStats: Display: CloudGetHits = 0
LogCookStats: Display: CloudGetTotal = 0
LogCookStats: Display: CloudGetHitPct = 0.000000
LogCookStats: Display: LocalLatency = 0.382506
LogCookStats: Display: LocalReadSpeed =174.887895
LogCookStats: Display: LocalWriteSpeed = 0.023478
LogCookStats: Display: SharedLatency = 0.000000
LogCookStats: Display: SharedReadSpeed = 0.000000
LogCookStats: Display: SharedWriteSpeed= 0.000000
LogCookStats: Display: CloudLatency = 0.000000
LogCookStats: Display: CloudReadSpeed = 0.000000
LogCookStats: Display: CloudWriteSpeed = 0.000000
LogCookStats: Display:
LogCookStats: Display: DDC Resource Stats
LogCookStats: Display: =======================================================================================================
LogCookStats: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogCookStats: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogCookStats: Display: BulkDataList 0.03 0.00 0 0.19
LogCookStats: Display: Texture 0.03 0.00 0 457.70
LogCookStats: Display: StaticMesh 0.03 0.09 0 10.70
LogCookStats: Display: BulkDataPayloadId 0.02 0.00 1 0.14
LogCookStats: Display: MaterialShader 0.02 0.54 0 17.86
LogCookStats: Display: CardRepresentation 0.02 0.04 0 0.12
LogCookStats: Display: DistanceField 0.02 0.16 0 44.33
LogCookStats: Display: AnimationSequence 0.01 0.00 0 34.03
LogCookStats: Display: MESHDATAKEY 0.01 0.00 0 1.48
LogCookStats: Display: NavCollision 0.01 0.00 0 0.09
LogCookStats: Display: STREAMEDAUDIO 0.00 0.00 0 3.74
LogCookStats: Display: SkeletalMesh 0.00 0.00 0 46.73
LogCookStats: Display: GeometryCollection 0.00 0.00 1 0.00
LogCookStats: Display: MaterialTranslation 0.00 0.00 0 0.00
LogCookStats: Display: Audio 0.00 0.00 0 3.74
LogCookStats: Display: BodySetup 0.00 0.00 0 0.84
LogPackageBuildDependencyTracker: Display: Package Accesses (1202 referencing packages with a total of 22848 unique accesses)
LogConfigBuildDependencyTracker: Display: Config Accesses (507 referencing packages with a total of 3730 unique accesses). 2496 unique accesses that were not associated with a package.
LogCook: Display: Done!
LogInit: Display:
LogInit: Display: Warning/Error Summary (Unique only)
LogInit: Display: -----------------------------------
LogInit: Display: LogTexture: Warning: Texture /Game/MobileStarterContent/Trial/interiorFort/thorn_Normal_OpenGL.thorn_Normal_OpenGL has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
LogInit: Display: LogLinker: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\WwiseSound\Events\Widget_Sidhdi_Hilal.uasset: Package was saved with a custom version that is not present. Tag E2717C7E52F544D3950C5340B315035E Version 8
LogInit: Display: LogLinker: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\WwiseSound\Events\Widget_Sidhdi_Hilal.uasset: VerifyImport: Failed to find script package for import object ‘Package /Script/AkAudio’
LogInit: Display: LogLinker: Warning: Unable to load Widget_Sidhdi_Hilal with outer Package /Game/WwiseSound/Events/Widget_Sidhdi_Hilal because its class (AkAudioEvent) does not exist
LogInit: Display: LogLinker: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\WwiseSound\Events\Widget_Uday_Bhan.uasset: Package was saved with a custom version that is not present. Tag E2717C7E52F544D3950C5340B315035E Version 8
LogInit: Display: LogLinker: Warning: Unable to load Widget_Uday_Bhan with outer Package /Game/WwiseSound/Events/Widget_Uday_Bhan because its class (AkAudioEvent) does not exist
LogInit: Display: LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Curve_GoodSky_AllOverlayColor
LogInit: Display: LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Curve_GoodSky_BaseCloudColor
LogInit: Display: LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Curve_GoodSky_DomeColor
LogInit: Display: LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Curve_GoodSky_horizon_Color
LogInit: Display: LogLinker: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\WwiseSound\Events\Widget_Shivaji_Tanaji.uasset: Package was saved with a custom version that is not present. Tag E2717C7E52F544D3950C5340B315035E Version 8
LogInit: Display: LogLinker: Warning: Unable to load Widget_Shivaji_Tanaji with outer Package /Game/WwiseSound/Events/Widget_Shivaji_Tanaji because its class (AkAudioEvent) does not exist
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\LimitedOfferwidget.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\LimitedOfferwidget.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageBoots_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageBoots_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImagelowerCloth_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImagelowerCloth_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\RedeemWidget.uasset: [Compiler] On Clicked (Button_61) does not have a valid matching component!
LogInit: Display: LogClass: Warning: Enum ‘/Game/CharacterCreator/Blueprints/Structs/BPE_Cloth.BPE_Cloth’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\Info.uasset: [Compiler] On Clicked (Button_56) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UE4_Mannequin_Mobile\Animations\ThirdPersonMobile_AnimBP.uasset: [Compiler] Hanging to ShimmyRight will never be taken, please connect something to Can Enter Transition
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UE4_Mannequin_Mobile\Animations\ThirdPersonMobile_AnimBP.uasset: [Compiler] Hanging to ShimmyLeft will never be taken, please connect something to Can Enter Transition
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Button_342) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Emote12) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Emote11) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Emote10) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Emote9) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Emote8) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\EmoteShopWidget.uasset: [Compiler] On Clicked (Emote7) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\Panels\Emotewidget.uasset: [Compiler] On Clicked (10) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\Panels\Emotewidget.uasset: [Compiler] On Clicked (15) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\Panels\Emotewidget.uasset: [Compiler] On Clicked (Button_52) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\Panels\Emotewidget.uasset: [Compiler] On Clicked (13) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\UI\Panels\Emotewidget.uasset: [Compiler] On Clicked (12) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageBelt_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageBelt_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageHandArm_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageHandArm_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageMask_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageMask_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageShoulder_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageShoulder_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageUpperCloth_Button.uasset: [Compiler] Restore In-App Purchases2 : Usage of ‘Restore In-App Purchases2’ has been deprecated. Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CharacterCreator\Blueprints\All_Widgets\AllButtons_Widget\ImageUpperCloth_Button.uasset: [Compiler] Make an In-App Purchase v2 : Usage of ‘Make an In-App Purchase v2’ has been deprecated. Please use ‘Start an In-App Purchase’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CloseCombat\Blueprints\Player\Pawn_CloseCombat.uasset: [Compiler] On Component End Overlap (Sphere) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CloseCombat\Blueprints\Player\Pawn_CloseCombat.uasset: [Compiler] On Component Begin Overlap (Sphere) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CloseCombat\Blueprints\Player\Pawn_CloseCombat.uasset: [Compiler] Get Input Axis references unknown Axis ‘MoveBackward’ for Get MoveBackward generated from expanding Input Forward
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\CloseCombat\Blueprints\Player\Pawn_CloseCombat.uasset: [Compiler] Get Input Axis references unknown Axis ‘MoveLeft’ for Get MoveLeft generated from expanding Input Right
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\SagarBackup\UpdateProjectNew\Content\Chestanimsprite\Rewardchestwidget.uasset: [Compiler] On Clicked (Button_583) does not have a valid matching component!
LogInit: Display: NOTE: Only first 50 warnings displayed.
LogInit: Display:
LogInit: Display: Success - 0 error(s), 94 warning(s)
LogInit: Display:

Execution of commandlet took: 43.98 seconds
LogDirectoryWatcher: Display: Refresh of ReadDirectoryChangesW failed. GetLastError code [6] Handle [FFFFFFFFFFFFFFFF], Path [D:/SagarBackup/UpdateProjectNew/Plugins/]. Aborting watch request…
LogShaderCompilers: Display: Shaders left to compile 0
LogStudioTelemetry: Display: Shutdown StudioTelemetry Module
Took 59.36s to run UnrealEditor-Cmd.exe, ExitCode=0
Cook command time: 59.37 s
********** COOK COMMAND COMPLETED **********
********** STAGE COMMAND STARTED **********
Creating UECommandLine.txt
Creating Staging Manifest…
Cleaning Stage Directory: D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\StagedBuilds\Android_ETC2
Creating pak using staging manifest.
DumpManifest: C:\Users\vinee\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.5\PrePak_Android_ETC2_UFSFiles.txt, NumItems: 1255
Using 0 pak order files:
Running UnrealPak with arguments: “D:\SagarBackup\UpdateProjectNew\UpdateProject.uproject” -cryptokeys=“D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\Cooked\Android_ETC2\UpdateProject\Plugins\DLC1.0\Metadata\Crypto.json” -patchpaddingalign=0 -compressionformats=Oodle -compresslevel=5 -compressmethod=Kraken -platform=Android -CreateMultiple=“C:\Users\vinee\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.5\PakCommands.txt”
Running: E:\UE_5.5\Engine\Binaries\Win64\UnrealPak.exe “D:\SagarBackup\UpdateProjectNew\UpdateProject.uproject” -cryptokeys=“D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\Cooked\Android_ETC2\UpdateProject\Plugins\DLC1.0\Metadata\Crypto.json” -patchpaddingalign=0 -compressionformats=Oodle -compresslevel=5 -compressmethod=Kraken -platform=Android -CreateMultiple=“C:\Users\vinee\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.5\PakCommands.txt”
LogPakFile: Display: ProjectDir: D:/SagarBackup/UpdateProjectNew/
LogPakFile: Display: Parsing crypto keys from a crypto key cache file
LogPakFile: Display: CompressionFormats in priority order: Oodle, Zlib
LogPakFile: Display: Oodle enabled on ‘NoPluginCompression’ files
LogPakFile: Display: Loading response file E:\UE_5.5\Engine\Programs\AutomationTool\Saved\ResponseFiles\PakList_DLC1.0UpdateProject-Android_ETC2.txt
LogPakFile: Display: Added 1 entries to add to pak file.
LogPakFile: Display: Collecting files to add to pak file…
LogPakFile: Display: Collected 1 files in 0.00s.
LogPakFile: Display: Creating pak D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\StagedBuilds\Android_ETC2\UpdateProject\Plugins\DLC1.0\Content\Paks\Android_ETC2\DLC1.0UpdateProject-Android_ETC2.pak.
OodleDataCompression: Display: Oodle v2.9.12 format for pak/iostore with method=Kraken, level=5=Optimal1
LogPakFile: Display: Created pak file: D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\StagedBuilds\Android_ETC2\UpdateProject\Plugins\DLC1.0\Content\Paks\Android_ETC2\DLC1.0UpdateProject-Android_ETC2.pak
LogPakFile: Display: CompressionFormat 0 [Oodle] : 1 files, 2914903 → 345079 bytes
LogPakFile: Display: Added 1 files, 346486 bytes total
LogPakFile: Display: PrimaryIndex size: 339 bytes
LogPakFile: Display: PathHashIndex size: 30 bytes
LogPakFile: Display: FullDirectoryIndex size: 40 bytes
LogPakFile: Display: Compression summary: 11.84% of original size. Compressed Size 345079 bytes, Original Size 2914903 bytes.
LogPakFile: Display: Encryption - DISABLED
LogPakFile: Display:
LogPakFile: Display: Writer and Compression Threads exited.
LogPakFile: Display: UnrealPak executed in 0.077265 seconds
Took 0.76s to run UnrealPak.exe, ExitCode=0
Running UnrealPak with arguments: “D:\SagarBackup\UpdateProjectNew\UpdateProject.uproject” -CreateDLCContainer=“D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\DLC1.0.uplugin” -PackageStoreManifest=“D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\Cooked\Android_ETC2\UpdateProject\Plugins\DLC1.0\Metadata\packagestore.manifest” -CookedDirectory=“D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\Cooked\Android_ETC2” -Commands=“C:\Users\vinee\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.5\IoStoreCommands.txt” -ScriptObjects=“D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\Cooked\Android_ETC2\UpdateProject\Plugins\DLC1.0\Metadata\scriptobjects.bin” -patchpaddingalign=0 -compressionformats=Oodle -compresslevel=5 -compressmethod=Kraken -cryptokeys=“D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\Cooked\Android_ETC2\UpdateProject\Plugins\DLC1.0\Metadata\Crypto.json” -compressionMinBytesSaved=1024 -compressionMinPercentSaved=5 -WriteBackMetadataToAssetRegistry=Disabled -BasedOnReleaseVersionPath=D:\SagarBackup\UpdateProjectNew\Releases\1.0\Android_ETC2
Running: E:\UE_5.5\Engine\Binaries\Win64\UnrealPak.exe “D:\SagarBackup\UpdateProjectNew\UpdateProject.uproject” -CreateDLCContainer=“D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\DLC1.0.uplugin” -PackageStoreManifest=“D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\Cooked\Android_ETC2\UpdateProject\Plugins\DLC1.0\Metadata\packagestore.manifest” -CookedDirectory=“D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\Cooked\Android_ETC2” -Commands=“C:\Users\vinee\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.5\IoStoreCommands.txt” -ScriptObjects=“D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\Cooked\Android_ETC2\UpdateProject\Plugins\DLC1.0\Metadata\scriptobjects.bin” -patchpaddingalign=0 -compressionformats=Oodle -compresslevel=5 -compressmethod=Kraken -cryptokeys=“D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\Cooked\Android_ETC2\UpdateProject\Plugins\DLC1.0\Metadata\Crypto.json” -compressionMinBytesSaved=1024 -compressionMinPercentSaved=5 -WriteBackMetadataToAssetRegistry=Disabled -BasedOnReleaseVersionPath=D:\SagarBackup\UpdateProjectNew\Releases\1.0\Android_ETC2
LogPakFile: Display: ProjectDir: D:/SagarBackup/UpdateProjectNew/
LogIoStore: Display: ==================== IoStore Utils ====================
LogIoStore: Display: Parsing crypto keys from a crypto key cache file ‘D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\Cooked\Android_ETC2\UpdateProject\Plugins\DLC1.0\Metadata\Crypto.json’
LogIoStore: Display: Container signing - DISABLED
LogIoStore: Display: Directory index - ENABLED
LogIoStore: Display: Using compression format ‘Oodle’
LogIoStore: Display: Using memory mapping alignment ‘16384’
LogIoStore: Display: Using compression block size ‘65536’
LogIoStore: Display: Using compression block alignment ‘0’
LogIoStore: Display: Using compression min bytes saved ‘1024’
LogIoStore: Display: Using compression min percent saved ‘5’
LogIoStore: Display: Using max partition size ‘0’
LogIoStore: Display: Not using DDC for compression
LogIoStore: Display: Using command list file: ‘C:\Users\vinee\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.5\IoStoreCommands.txt’
LogIoStore: Display: DLC: ‘D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\DLC1.0.uplugin’
LogIoStore: Display: Remapping plugin content to game: ‘False’
LogIoStore: Display: Based on release version path: ‘D:\SagarBackup\UpdateProjectNew\Releases\1.0\Android_ETC2’
LogIoStore: Display: Loaded asset registry ‘D:\SagarBackup\UpdateProjectNew\Releases\1.0\Android_ETC2/Metadata/DevelopmentAssetRegistry.bin’
LogIoStore: Display: Selected Oodle level 5 (Optimal1) from command line for shaders
LogIoStore: Display: Fetched 520 oplog items from Manifest in 0.00 seconds
LogIoStore: Display: Parsed 520 oplog items 0.00 seconds, 732 chunks
LogIoStore: Display: Using input asset registry: D:/SagarBackup/UpdateProjectNew/Plugins/DLC1.0/Saved/Cooked/Android_ETC2/UpdateProject/Plugins/DLC1.0/Metadata/DevelopmentAssetRegistry.bin
LogIoStore: Display: Loaded 202 chunk hashes from AssetRegistry in 0.01 seconds, 202 hashes updated in 0.00 seconds
LogIoStore: Display: Searching for cooked assets in folder ‘D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\Cooked\Android_ETC2’
LogIoStore: Display: Found ‘1252’ files
LogIoStore: Display: Creating container targets…
LogIoStore: Warning: File not found: ‘D:/SagarBackup/UpdateProjectNew/Plugins/DLC1.0/Saved/Cooked/Android_ETC2/UpdateProject/Plugins/DLC1.0/Content/ShaderArchive-DLC1.0-GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID.ushaderbytecode’
LogIoStore: Warning: File not found: ‘D:/SagarBackup/UpdateProjectNew/Plugins/DLC1.0/Saved/Cooked/Android_ETC2/UpdateProject/Plugins/DLC1.0/Content/ShaderArchive-DLC1.0-SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID.ushaderbytecode’
OodleDataCompression: Display: Oodle v2.9.12 format for pak/iostore with method=Kraken, level=5=Optimal1
LogIoStore: Display: Parsing packages…
LogIoStore: Display: Reading package assets…
LogIoStore: Display: Packages read 520 files in 0.01 seconds, 2,066,545 total bytes, 200,413,619 bytes per second
LogIoStore: Display: Processing shader libraries, compressing with Oodle Mermaid, level 5 (Optimal1)
LogIoStore: Display: Shaders processed in 0.00 seconds
LogIoStore: Display: Initialized WriteRequestManager with MaxConcurrentSourceReads=4 (8 cores), MaxSourceBufferMemory=3072MiB
LogIoStore: Display: Processing redirects…
LogIoStore: Display: Creating disk layout…
LogIoStore: Display: Ordered 520 packages using fallback bundle order
LogIoStore: Display: Serializing container(s)…
LogIoStore: Display: Writing chunks 275/733… [291 compressed] [4874 compression tasks] [Physical: 1507 MiB, Virtual: 4452 MiB]
LogIoStore: Display: Writing chunks 489/733… [489 compressed] [4414 compression tasks] [Physical: 1507 MiB, Virtual: 4426 MiB]
LogIoStore: Display: Writing chunks 489/733… [489 compressed] [4203 compression tasks] [Physical: 1545 MiB, Virtual: 4426 MiB]
LogIoStore: Display: Writing chunks 489/733… [489 compressed] [4002 compression tasks] [Physical: 1577 MiB, Virtual: 4426 MiB]
LogIoStore: Display: Writing chunks 489/733… [489 compressed] [3797 compression tasks] [Physical: 1612 MiB, Virtual: 4426 MiB]
LogIoStore: Display: Writing chunks 543/733… [543 compressed] [3541 compression tasks] [Physical: 1433 MiB, Virtual: 4206 MiB]
LogIoStore: Display: Writing chunks 588/733… [588 compressed] [2884 compression tasks] [Physical: 1372 MiB, Virtual: 4066 MiB]
LogIoStore: Display: Writing chunks 619/733… [619 compressed] [2297 compression tasks] [Physical: 1272 MiB, Virtual: 3912 MiB]
LogIoStore: Display: Writing chunks 619/733… [619 compressed] [2110 compression tasks] [Physical: 1299 MiB, Virtual: 3912 MiB]
LogIoStore: Display: Writing chunks 619/733… [619 compressed] [1932 compression tasks] [Physical: 1324 MiB, Virtual: 3912 MiB]
LogIoStore: Display: Writing chunks 619/733… [619 compressed] [1750 compression tasks] [Physical: 1350 MiB, Virtual: 3912 MiB]
LogIoStore: Display: Writing chunks 629/733… [629 compressed] [1437 compression tasks] [Physical: 1189 MiB, Virtual: 3691 MiB]
LogIoStore: Display: Writing chunks 644/733… [644 compressed] [998 compression tasks] [Physical: 1148 MiB, Virtual: 3574 MiB]
LogIoStore: Display: Writing chunks 659/733… [659 compressed] [604 compression tasks] [Physical: 1106 MiB, Virtual: 3480 MiB]
LogIoStore: Display: Writing chunks 680/733… [680 compressed] [286 compression tasks] [Physical: 1074 MiB, Virtual: 3407 MiB]
LogIoStore: Display: Writing and compressing took 31.06 seconds, writes to disk took 0.49 seconds for 484,959,616 bytes @ 986,026,567 bytes per second.
LogIoStore: Display: DLC1.0UpdateProject-Android_ETC2: Found perfect hashmap for 733 items.
LogIoStore: Display: Finalize took 0.0 seconds for 1 writers to write 295,814 bytes, 57,534,571 bytes per second
LogIoStore: Display: Writing tocs… [Physical: 1051 MiB, Virtual: 3351 MiB]
LogIoStore: Display: 202 / 733 hashes were loaded from the hash database, by type:
LogIoStore: Display: BulkData 202
LogIoStore: Display: 722 / 733 chunks attempted to compress, by type:
LogIoStore: Display: ExportBundleData 520 / 520
LogIoStore: Display: BulkData 202 / 202
LogIoStore: Display: MemoryMappedBulkData 0 / 10
LogIoStore: Display: ContainerHeader 0 / 1
LogIoStore: Display: Source bytes read:
LogIoStore: Display: Zen: 0
LogIoStore: Display: Loose File: 1,541,721,259
LogIoStore: Display: ExportBundleData 635,238,046 bytes over 1,040 reads
LogIoStore: Display: BulkData 906,337,419 bytes over 202 reads
LogIoStore: Display: MemoryMappedBulkData 145,794 bytes over 20 reads
LogIoStore: Display: Memory: 0
LogIoStore: Display: Calculating stats…
LogIoStore: Display:
LogIoStore: Display: Container Summary
LogIoStore: Display: ==================
LogIoStore: Display:
LogIoStore: Display: Container Flags Chunk(s) # TOC (KiB) Raw Size (MiB) Size (MiB)
LogIoStore: Display: ----------------------------------------------------------------------------------------------------------------------------------------------
LogIoStore: Display: DLC1.0UpdateProject-Android_ETC2 C/-/-/I/- 733 288.88 1168.97 462.50 (60.44% Oodle)
LogIoStore: Display: ----------------------------------------------------------------------------------------------------------------------------------------------
LogIoStore: Display: Total 733 288.88 1168.97 462.50
LogIoStore: Display:
LogIoStore: Display: ** Flags: (C)ompressed / (E)ncrypted / (S)igned) / (I)ndexed) / (O)nDemand **
LogIoStore: Display:
LogIoStore: Display: Compression block padding: 0.11 MiB
LogIoStore: Display:
LogIoStore: Display: Container Directory Index
LogIoStore: Display: ==========================
LogIoStore: Display:
LogIoStore: Display: Container Size (KiB)
LogIoStore: Display: ----------------------------------------------------------------------------------------------------------------------------------------------
LogIoStore: Display: DLC1.0UpdateProject-Android_ETC2 28.90
LogIoStore: Display:
LogIoStore: Display: Container Patch Report
LogIoStore: Display: ========================
LogIoStore: Display:
LogIoStore: Display: Container Total # Modified # Added # Modified (MiB) Added (MiB)
LogIoStore: Display: ----------------------------------------------------------------------------------------------------------------------------------------------
LogIoStore: Display: DLC1.0UpdateProject-Android_ETC2 733 0 733 0.00 462.39
LogIoStore: Display:
LogIoStore: Display: PackageStore
LogIoStore: Display: =============
LogIoStore: Display:
LogIoStore: Display: Container Size (KiB) Packages # Localized #
LogIoStore: Display: ----------------------------------------------------------------------------------------------------------------------------------------------
LogIoStore: Display: DLC1 17 520 0
LogIoStore: Display: ----------------------------------------------------------------------------------------------------------------------------------------------
LogIoStore: Display: Total 17 520 0
LogIoStore: Display:
LogIoStore: Display:
LogIoStore: Display: Input: 520 Packages
LogIoStore: Display: Input: 0.30 GB UExp
LogIoStore: Display: Input: 0.00 GB UAsset
LogIoStore: Display: Input: 0.84 GB UBulk
LogIoStore: Display: Input: 0.00 MB for 0 Global shaders
LogIoStore: Display: Input: 0.00 MB for 0 Shared shaders
LogIoStore: Display: Input: 0.00 MB for 0 Unique shaders
LogIoStore: Display: Input: 0.00 MB for 0 Inline shaders
LogIoStore: Display:
LogIoStore: Display: Output: 7857 Name map entries
LogIoStore: Display: Output: 1191 Imported package entries
LogIoStore: Display: Output: 245 Packages without imports
LogIoStore: Display: Output: 0 Public runtime script objects
LogIoStore: Display: Output: 0.00 GB HeaderData
LogIoStore: Display: Output: 0.00 MB InitialLoadData
LogIoStore: Display:
LogPakFile: Display: UnrealPak executed in 31.538785 seconds
Took 32.14s to run UnrealPak.exe, ExitCode=0
SafeCopyFile Exception was Exception in System.Private.CoreLib: The process cannot access the file ‘D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\StagedBuilds\Android_ETC2\UpdateProject\Plugins\DLC1.0\Content\Paks\Android_ETC2\DLC1.0UpdateProject-Android_ETC2.ucas’ because it is being used by another process.
Stacktrace: at System.IO.FileSystem.CopyFile(String sourceFullPath, String destFullPath, Boolean overwrite)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, OverrideCopyDelegate OverrideCopyHandler, List1 IniKeyDenyList, List1 IniSectionDenyList, List`1 IniSectionAllowList, Boolean bSafeCreateDirectory) in E:\UE_5.5\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 494
Failed to copy D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\StagedBuilds\Android_ETC2\UpdateProject\Plugins\DLC1.0\Content\Paks\Android_ETC2\DLC1.0UpdateProject-Android_ETC2.ucas to C:\Users\vinee\OneDrive\Desktop\DLC\HTTPchunks\DLC1.0\Android_ETC2\DLC1.0\UpdateProject\UpdateProject-Android_ETC2.ucas, deleting, waiting 10s and retrying.
Running: E:\UE_5.5\Engine\Binaries\Win64\BuildPatchTool.exe -BuildRoot=“C:\Users\vinee\OneDrive\Desktop\DLC\HTTPchunks\DLC1.0\Android_ETC2\DLC1.0\UpdateProject” -CloudDir=“C:\Users\vinee\OneDrive\Desktop\DLC\HTTPchunks\DLC1.0\Android_ETC2\CloudDir” -AppID=1 -AppName=“UpdateProject_UpdateProject” -BuildVersion=“DLC1.0” -AppLaunch=“” -AppArgs=“” -custom=“bIsPatch=false” -customint=“ChunkID=1” -customint=“PakReadOrdering=0” -stdout
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:30, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-43141EEA43F089FF005985BD4C8BEDE2
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [C:/Users/vinee/AppData/Local/BuildPatchTool/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2025.06.18-11.50.58:294][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2025.06.18-11.50.58:606][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2025.06.18-11.50.58:606][ 0]LogMemory: Process Physical Memory: 25.71 MB used, 26.36 MB peak
[2025.06.18-11.50.58:606][ 0]LogMemory: Process Virtual Memory: 67.91 MB used, 67.91 MB peak
[2025.06.18-11.50.58:606][ 0]LogMemory: Physical Memory: 11947.28 MB used, 53437.09 MB free, 65384.37 MB total
[2025.06.18-11.50.58:606][ 0]LogMemory: Virtual Memory: 13202.93 MB used, 61909.43 MB free, 75112.37 MB total
[2025.06.18-11.50.58:683][ 0]LogBuildPatchTool: Executed with commandline: -mode=patchgeneration -usehyperthreading -UNATTENDED -BuildRoot=C:\Users\vinee\OneDrive\Desktop\DLC\HTTPchunks\DLC1.0\Android_ETC2\DLC1.0\UpdateProject -CloudDir=C:\Users\vinee\OneDrive\Desktop\DLC\HTTPchunks\DLC1.0\Android_ETC2\CloudDir -AppID=1 -AppName=UpdateProject_UpdateProject -BuildVersion=DLC1.0 -AppLaunch= -AppArgs= -custom=bIsPatch=false -customint=ChunkID=1 -customint=PakReadOrdering=0 -stdout -AllowStdOutLogVerbosity
[2025.06.18-11.50.58:684][ 0]LogBuildPatchTool: Continuing with 7 spawned worker threads.
[2025.06.18-11.50.58:699][ 0]LogBuildPatchTool: FeatureLevel was not provided, defaulting to LatestJson. Please provide the FeatureLevel commandline argument which matches the existing client support.
[2025.06.18-11.50.58:699][ 0]LogPatchGeneration: Running NEW Chunks Patch Generation for: 1:UpdateProject_UpdateProject DLC1.0
[2025.06.18-11.50.58:733][ 0]LogBuildStreamer: Enumerated 3 files in 311 us
[2025.06.18-11.50.58:733][ 0]LogBuildStreamer: Stripping ignorable files
[2025.06.18-11.50.58:733][ 0]LogBuildStreamer: Stripped 0 ignorable file(s)
[2025.06.18-11.51.01:418][ 0]/-------- FStatsCollector Log ---------------------
[2025.06.18-11.51.01:418][ 0]| Generation: Total Time: 2.71 sec
[2025.06.18-11.51.01:418][ 0]| Generation: Layers: 0
[2025.06.18-11.51.01:418][ 0]| Generation: Scanner Backlog: 0
[2025.06.18-11.51.01:419][ 0]| Generation: Unmatched Buffers Allocation: 47.579 MB, 45.375 MiB
[2025.06.18-11.51.01:419][ 0]| Generation: Unmatched Buffers Use: 1.048 MB, 0.999 MiB
[2025.06.18-11.51.01:419][ 0]| Chunk Writer: Serialize Time: 0 us
[2025.06.18-11.51.01:419][ 0]| Chunk Writer: Num Saved: 0
[2025.06.18-11.51.01:419][ 0]| Chunk Writer: Data Size Written: 0 B, 0 B
[2025.06.18-11.51.01:419][ 0]| Chunk Writer: Compression Ratio: 0.00%
[2025.06.18-11.51.01:419][ 0]| Chunk Writer: Data Write Speed: 0 B/s, 0 B/s
[2025.06.18-11.51.01:419][ 0]| Cloud Enumeration: Manifests Loaded: 1
[2025.06.18-11.51.01:419][ 0]| Cloud Enumeration: Manifests Rejected: 0
[2025.06.18-11.51.01:419][ 0]| Cloud Enumeration: Chunks Enumerated: 464
[2025.06.18-11.51.01:419][ 0]| Cloud Enumeration: Chunks Rejected: 0
[2025.06.18-11.51.01:419][ 0]| Cloud Enumeration: Enumeration Time: 10.621 ms
[2025.06.18-11.51.01:419][ 0]| Cloud Enumeration: Unique Window Sizes: 1
[2025.06.18-11.51.01:419][ 0]| Build Stream: Open Time: 39.593 ms
[2025.06.18-11.51.01:419][ 0]| Build Stream: Read Time: 176.509 ms
[2025.06.18-11.51.01:419][ 0]| Build Stream: Hash Time: 1.54 sec
[2025.06.18-11.51.01:419][ 0]| Build Stream: Enqueue Time: 51.941 ms
[2025.06.18-11.51.01:419][ 0]| Build Stream: Data Access Speed: 2.247 GB/s, 2.093 GiB/s
[2025.06.18-11.51.01:419][ 0]| Build Stream: Potential Throughput: 275.63 MB/s, 262.861 MiB/s
[2025.06.18-11.51.01:419][ 0]| Build Stream: Total Data Read: 485.608 MB, 463.112 MiB
[2025.06.18-11.51.01:419][ 0]| Scanner: Created Scanners: 15
[2025.06.18-11.51.01:419][ 0]| Scanner: Running Scanners: 0
[2025.06.18-11.51.01:419][ 0]| Scanner: Complete Scanners: 15
[2025.06.18-11.51.01:419][ 0]| Scanner: CPU Time: 9.53 sec
[2025.06.18-11.51.01:420][ 0]| Scanner: Real Time: 2.39 sec
[2025.06.18-11.51.01:420][ 0]| Scanner: Hash Collisions: 0
[2025.06.18-11.51.01:420][ 0]| Scanner: Total Data: 501.337 MB, 478.112 MiB
[2025.06.18-11.51.01:420][ 0]| Scanner: Skipped Data: 433.061 MB, 413 MiB
[2025.06.18-11.51.01:420][ 0]| Scanner: Processing Speed: 209.454 MB/s, 199.751 MiB/s
[2025.06.18-11.51.01:420][ 0]--------------------------------------------------
[2025.06.18-11.51.01:420][ 0]LogPatchGeneration: Created 0 chunks (0 build bytes) (0 compressed bytes)
[2025.06.18-11.51.01:420][ 0]LogPatchGeneration: Completed in 2.71 sec.
[2025.06.18-11.51.01:428][ 0]LogPatchGeneration: Saved manifest to C:/Users/vinee/OneDrive/Desktop/DLC/HTTPchunks/DLC1.0/Android_ETC2/CloudDir/UpdateProject_UpdateProjectDLC1.0.manifest.
[2025.06.18-11.51.01:438][ 0]LogCore: Engine exit requested (reason: BuildPatchToolMain Exiting)
[2025.06.18-11.51.01:438][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
Took 5.80s to run BuildPatchTool.exe, ExitCode=-1073740791
Command failed (Result:-1073740791): E:\UE_5.5\Engine\Binaries\Win64\BuildPatchTool.exe -BuildRoot=“C:\Users\vinee\OneDrive\Desktop\DLC\HTTPchunks\DLC1.0\Android_ETC2\DLC1.0\UpdateProject” -CloudDir=“C:\Users\vinee\OneDrive\Desktop\DLC\HTTPchunks\DLC1.0\Android_ETC2\CloudDir” -AppID=1 -AppName=“UpdateProject_UpdateProject” -BuildVersion=“DLC1.0” -AppLaunch=“” -AppArgs=“” -custom=“bIsPatch=false” -customint=“ChunkID=1” -customint=“PakReadOrdering=0” -stdout. See logfile for details: ‘BuildPatchTool_UpdateProject-2025.06.18-17.20.58.txt’
AutomationTool executed for 0h 1m 51s
AutomationTool exiting with ExitCode=-1073740791 (-1073740791)
BUILD FAILED

Hello there @Vaibhav_Mahajan!

Investigating through your log, the main conflict seems to be in this call:

SafeCopyFile Exception was Exception in System.Private.CoreLib: The process cannot access the file ‘D:\SagarBackup\UpdateProjectNew\Plugins\DLC1.0\Saved\StagedBuilds\Android_ETC2\UpdateProject\Plugins\DLC1.0\Content\Paks\Android_ETC2\DLC1.0UpdateProject-Android_ETC2.ucas’ because it is being used by another process.

This means that UE is trying to access this DLC file, while something else in your system is occupating it, which could be Windows itself, or a security process from your antivirus, or OneDrive sync (as part of your project is in the OneDrive folder). We need to make sure that the file is available during the process. Let’s check a few availabe options for this:

  • Avoid using the OneDrive folder during the process, via changing your “-chunkinstalldirectory” to a local path outside of it.

  • Clear your current cache by delete the contents of folders StagedBuilds and DLC1.0, to ensure no old or locked files are present during the process.

  • Execute your build with administrator privileges to prevent access right problems.

  • For testing purposes, disable your antivirus, as it could be locking files. If this turns out to be the solution, add exceptions for your Unreal Engine project, engine, and build output directories, then re-enable your security.

  • If the issue persists, use tools like “Process Explorer” or “LockHunter” after any build, to try to pinpoint the process taking over the .ucas file.