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DLC Build Fail,Couldn't update resource

Project.RunUnrealPak: UnrealPak Done *******
Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: D:\work\Unreal\ModDemo\ModSampleGame\Plugins\MyFirstMod\Saved\StagedBuilds\WindowsNoEditor
Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: D:\work\Unreal\ModDemo\ModSampleGame\Plugins\MyFirstMod\Saved\StagedBuilds\WindowsNoEditor
Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
Project.Package: ********** PACKAGE COMMAND STARTED **********
Program.Main: ERROR: AutomationTool terminated with exception: System.Exception: Couldn’t update resource
在 ModuleResourceUpdate.SetData(Int32 ResourceId, ResourceType Type, Byte] Data)
在 ModuleResourceUpdate.SetIcons(Int32 ResourceId, GroupIconResource GroupIcon)
在 UnrealBuildTool.BaseWindowsDeploy.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy)
在 BaseWinPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL)
在 Project.Package(ProjectParams Params, Int32 WorkingCL)
在 BuildCookRun.DoBuildCookRun(ProjectParams Params)
在 BuildCookRun.ExecuteBuild()
在 AutomationTool.BuildCommand.Execute()
在 AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
在 AutomationTool.Automation.Process(String] Arguments)
在 AutomationTool.Program.MainProc(Object Param)
在 AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
在 AutomationTool.Program.Main()
Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
BUILD FAILED

Who can help me?

It’s a bug