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DIY MoCap for full body animation

I recently got into UE4 for the sake of making short cinematics sequences for film previz’s and storyboards. One of the biggest hurdles is animation.

I have a Kinect 360, Leap Motion Controller, and HTC Vive. I feel like between those devices I have the mean to capture body**, hands, and face tracking. **

I’m looking into Brekel software (body, face, hands, and VR) since they are affordable but open to suggestions. FaceWare is too expensive, unfortunately.

I would like to know if anyone can see a way of getting full body animation out of devices I own.

*Wishlist item: can someone comment on using iPad (ARKit) or Vive to drive virtual camera for realistic camera movement?