Divide node problem

In my bluepirnt, I use a divide node which blocks the compilation every time I open the level. Input pin A is left empty so it will default to the fixed value specified (default, set to 1), B connects to a double float - a variable:


I change input A to be double floating and have to reset the value (1 –> 1.0), then it compiles

The note that the editor shows on this node says I have to uncheck a setting:

which I did:

Saving everything, assuming this was solved. But no - the next time I open the level, I get the same issue.

I worked around it by a using a float value of 1.0 (in a local variable) connect to pin A, but shouldn’t the changing of the type of this pin not be saved too?

try deleting the node and use a float divide instead of converting an int one

Note that later on in your Blueprint you have another Division Node that does the same thing (Accepts A as int, and B as float, outputting float).

As mentioned above, try to delete not only this node but the upcoming node as well, and use floats in both.
If you do have to work with ints, you can cast before that from int to float and use the float division nodes.

Hope this helps.