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S**o imagine for a second you’re on a flight somewhere over North America. It’s late, it’s dark, it’s winter, and the weather is terrible. Turbulence is keeping you from getting any rest. You look out the window and see nothing but rain, clouds and lightning strikes in the distance.
[FONT=Trebuchet MS]With trepidation in his voice, your captain announces your plane is going to be changing course due to serious inclement weather ahead. He tells everyone to remain seated and buckled in and to stay calm as they navigate the plane to calmer skies. Moments later, you feel a rush as the plane quickly loses altitude and begins vibrating wildly. You look out the window again but visibility is almost non-existent. An eerie feeling comes over you that you are about to crash. Strange whirring sounds are coming from all around and the plane sounds as if it is going to shake itself apart.
[FONT=Trebuchet MS]After enduring a torturous and tumultuous ride for what seemed like ages, you hear the engines change pitch as the plane begins banking. Lightning strikes again just as you happen to be peeking out the window, and you see you are dangerously close to the ground as you feel the plane begin to level off.
[FONT=Trebuchet MS]Suddenly, a wing gets clipped and an explosive fireball erupts. The plane torques sideways as it is ripped in half, the seats in front of you now completely gone. That’s all you can remember when you wake up–still buckled in your seat–to discover you’ve been…
Hey Cameron, thanks for your comment! We’re prototyping with UE4’s networking for gameplay, although the full service architecture supporting the game will include other networking components. Player count per server hasn’t been pinned down yet as it is dependent on a range of factors from technology to map size but we’re aiming for similar counts to existing games in the genre.
Thanks, I spent quite a bit of time on that to get it looking right. Global illumination and fully dynamic lighting in UE4 is a real challenge compared to other engines like CryEngine, unfortunately. I am pretty happy with the way it looks but I’ll always keep an eye out for ways to improve it with whatever Epic cooks up in the future!
Thanks for your kind comments! It is third person, smoothly zoomable to first person with using the mouse wheel, with full body presence in first person mode.
to me, north america (canada) and winter = 3 feet of snow, is there gonna be snow? never seen a survival game in 3 feet of snow, that would make it stand out alot, having to prevent freezing to death