Ditributing Packaged Games to Clients with IT Restrictions

Background:
My studio has invested some time and marketing into delivering unreal engine walkthrough models to customers. The tests went well.

The Problem:
We’re ready to start sending our first prototypes to clients, but their IT systems are blocking our .exe files.

The Question:
What is the best way to distribute a packaged build? is there a host service that makes it easy to install just like any other program?

I imagine it’s tough to distinguish our exe file from potentially malicious programs, so what is the solution to make this as easy for clients to recieve our models as possibl?

Thanks!

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