DitherTemporalAA w/ Pixel Depth Offset not working as intended.

Hello,

I’ve been following an youtube tutorial where one would use the MF DitherTemporalAA with a multiply node in the Pixel Depth Offset in order to blend between intersecting static meshes.

It seems that the intersection between static meshes is working as intended; however, I am getting this dither affect whenever the camera is looking at the Static Mesh.

I tried changing the material blending mode between Opaque and Masked but I still get the same result.

Here is the image of the static mesh and simple material being applied.
Masked.

Opaque.

This might be just a 3rd party factor, but I can’t exactly pin what kind of issue it might be.
Thanks for taking your time reading, your response is appreciated.

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