Hello,
I’ve been following an youtube tutorial where one would use the MF DitherTemporalAA with a multiply node in the Pixel Depth Offset in order to blend between intersecting static meshes.
It seems that the intersection between static meshes is working as intended; however, I am getting this dither affect whenever the camera is looking at the Static Mesh.
I tried changing the material blending mode between Opaque and Masked but I still get the same result.
Here is the image of the static mesh and simple material being applied.
Masked.
Opaque.
This might be just a 3rd party factor, but I can’t exactly pin what kind of issue it might be.
Thanks for taking your time reading, your response is appreciated.