Dithered draw distance cull?

When a mesh is further away than Max Draw Distance then it suddenly disappears which is rather ugly. Is there a way to use dithered fade instead?

Hi ZoltanE,

There isn’t a dither fade for removing a mesh from the scene when it’s distance culled that I’m aware of, but one trick you could use is to enable DitherFade for LODs in the Material Editor properties for this material(s) and then have your lowerest LOD be a single polygon so that it fades out and you’ll never see this polygon anyway at very far distance.

-Tim