Hey,
I am trying to create a plugin/SDK which could scale game world with multiple unreal engine dedicated servers, the plugin/SDK contains:
- provide DLL (as modules) for developers (of gaming/others)
- modified unreal engine
- several executable binary files (provide network services)
The target is to provide an affordable network service solution for individual developers.
I was just wondering if EPIC could answer/confirm some of them questions:
-
Could you help to check/confirm the following way of sharing/distributing Plugin/SDK to UE developers is allowed & royalty-free distribution? (as described as standard EULA 3(a))
- Since I modified unreal engine, so I need to distribute source code through a fork of Epic’s Unreal Engine GitHub repository.
- As for binaries, could I distribute them through Epic Marketplace? Is there any extra charge?
- it’s free initially
- it needs modified unreal engine to work
- it needs extra binaries to work
- Could I share/distribute the binaries + header files from my own website?
- Charge for organization of support/directly support.
-
Does EPIC allows to charge plugin user by the following way:
- Charge by max CCU (concurrent user) per month. Similar as other network tools like photon/SmartFoxServer.
- Charge by percentage of revenue, similar as UE’s royalty.
- If I would like to charge by percentage of revenue. In case I can ask plugin users to share revenue with me, and they also agree EPIC to disclose data with me, is that possible for EPIC to share/confirm such data with me quarterly?
- Charge for organization of support/directly support.
Cheers