Hi everyone,
I’m a complete newbie in UE, so I’m sorry if this question is too basic, but I couldn’t find an answer anywhere.
In other applications I use, it’s very simple to distribute the items of an ecosystem according to a B&W mask (e.g. using a simple bitmap or a noise node, where white populates the items, black doesn’t). This is really handy, for example, to cluster trees of a specific species in an area, another type of trees in another area.
But in UE5 I couldn’t find any obvious way of doing it in the spawners. Is there really no easy way of doing it, that doesn’t envolve programming?
Thanks!