Distribution issues

Hello guys!

First of all I am sorry if this has already been answered elsewhere, I just couldn’t find a fix my issue!

I am currently using the 4.4 preview but I have this issue on 4.3 too.

I have set up the editor to package the game for distribution and it has completed and when I run the .exe on the machine it compiles on, it all works just fine. However, when I then copy the whole build folder over to another machine to test it on different hardware, the .exe refuses to launch. The other machine is also a gaming pc that has all the most up-to-date features. I’ve made sure all the usual stuff is installed like directx, windows c++ redis and .net but still just pops up with a memory error and doesn’t open.

The exact memory error is here: (0xc000007b)

I have also sent the files to a friend for him to test with no luck either.

This could just be a really rookie error on my part during the build process or something else, any help is appreciated!

Cheers, .

Just as a side note I am using the installed version of the engine, not from source.

Check building platform (32-bit/64-bit) and platform where you running builded package.
32-bit builded package will run on 64-bit, but not vice versa.