Hi!
I have a project setup with unreal 4.13.1 and the GameAnalytics plugin. My target is android and the game builds for development, shipping but not distribution. It does build for distribution if I disable the plugin, and all the signing settings for android are setup.
The process fails at the the very final stage, so there does not seem to be any issues with compilation. I am suspecting some kind of config issue, possibly related to proguard, but I can’t quite figure it out. I am now running on a newly generated project, which as mentioned builds fine without the plugin.
Things I have tried:
- Binary engine + plugin (4.13.1 + GameAnalytics 2.2.5)
- Code project, with plugin built from source(I have tried versions 2.2.5, 2.2.6,2.2.7,2.2.8)
- Verified all settings
I only have warnings and no errors when building. What I did notice though was the line
“UATHelper: Packaging (Android (ATC)): [proguard] Warning: com.gameanalytics.sdk.GAPlatform: can’t find referenced class android.net.Network” , which is why I am suspecting something might be up with proguard.
Does anyone have any ideas or suggestions on how to solve this?